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Highway Police SimulatorNews🛠️ Highway Police Simulator | Update 1.0.6 Live Now!
In-game event

🛠️ Highway Police Simulator | Update 1.0.6 Live Now!

Highway Police Simulator · published 17 Apr 2025, 09:09 UTC

All newsPlayers around this dateRead on Steam

Dear Officers,

It’s with great pleasure and pride that we present Update 1.0.6 for Highway Police Simulator. Over the past few weeks, we’ve worked hard to deliver a substantial update with 131 individual improvements, focusing on performance, missions, and overall game stability.

Below you'll find a full breakdown, including some key highlights and a complete changelog.

🚨 Mission Improvements (38 in total)
• Mission objective icons now indicate special requirements (e.g., specific vehicle needed)
• New randomized search zone positions in A Glimpse at Terror
• Improved navigation marker logic and visual placement in various missions
• Fixed issues with:
  • Incorrect or missing objective markers
  • Dialogue sequences not triggering
  • Missions not progressing properly
  • Game state not saving after completing missions
• Re-enabled “From Russia With Love” mission and fixed related crashes
• Fixed missing NPCs and missing banter in multiple story missions
• Tweaked mission reward balancing and logic
• Improved logic for partner behavior and detection in scripted sequences



💬 Dialogue & Partner Interactions

• Dialogue flow improved when multiple conversations trigger in sequence
• Banter now pauses correctly when menus are opened
• Fixed issues with dialogue cameras, choice menus, and missing dialogue options
• Fixed Nataly freezing when trying to walk down stairs (e.g., From Russia With Love)
• Banter no longer interrupts during active shootouts

🚗 Vehicles
• Added new visual smoke effect for broken engines – helps visualize engine failures 🔧 (Consider adding an image!)
• Fixed DUI test dialogues not appearing when required
• Fixed issue with light dialog triggering incorrectly
• Adjusted vehicle physics and spawn behavior during fast travel
• Fixed rare cases of firetruck behavior breaking or clipping into geometry
• Fixed vehicles behaving incorrectly when opening menus while driving

⚙️ Performance & Optimization (29 in total)
• Major improvements to core systems (animations, save/load logic, UI rendering)
• Reduced lag when:
  • Driving around large areas
  • Unlocking fast travel points
  • Discovering points of interest
  • Completing mission objectives
• Improved performance baseline around police station
• Reduced stuttering when loading NPCs and other characters
• Improved animation handling (e.g., shotgun reload, time-skipping sequence)
• Dropped objects now properly despawn when fast traveling
• Faster menu navigation and reduced memory consumption

💡 Note: We’re already working on more performance updates to further reduce frame spikes and stutters in the next patch.

🧍‍♂️ Characters & Animations
• Player now properly holds coffee cup during time skip scene ☕
• Fixed A-posing and character loading glitches
• Improved facial animations and posture alignment
• Improved reload animation for the shotgun

🔫 Combat
• Bullet impacts now have custom sounds when hitting vehicles
• Improved AI pathing during shootouts
• Partner (Nataly) now auto-revives if downed
• Fixed crash when partner is revived by medic
• Fixed hit registration on enemies – especially those affected by land mines

🧑‍💻 User Interface (UI) – 10 Improvements
• Scaled UI properly for high-DPI displays
• Improved responsiveness of the radial menu
• Fixed issues with:
  • Missing or delayed mission markers
  • Inaccurate tech tree vehicle unlocks
  • Wrong vehicle preview and descriptions in tech tree
  • Drone UI displaying incorrect controls or icons
  • Visual glitches on vending machines
• Map now properly draws discovered points of interest

🌍 World, Environment & Systems
• Improved player respawn logic – no more stuck positions on reload
• Fixed terrain collision and lighting inconsistencies
• World boundaries now enforced more reliably
• Adjusted spawn logic for NPCs and static objects
• Improved trigger logic for enterable areas (e.g., police station, mission zones)


✅ In Summary

• 🎯 131 total improvements
• 🛠️ Focus on performance, mission flow, and player experience
• 🚀 Reduced lag, faster menus, smoother driving
• 👮 Better mission clarity, UI scaling, and combat behavior

We hope this update makes your shift on the Autobahn smoother and more immersive than ever.
Thank you for your continued support – and keep that feedback coming!

To serve and protect,
— Your HWPS Team at Z-Software 🚓

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