Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Planet SNewsPlanet S Version 1.2.0
Major update

Planet S Version 1.2.0

Planet S · published 28 Feb 2025, 18:01 UTC · build 17550945

All newsPlayers around this dateRead on Steam

Hey everyone!

The time has finally come! Here is the next big update for Planet S! The update will include a new end game mechanic, a creative mode, scenario support and most importantly: Support for our first DLC "Planet S - A New Horizon" which adds a story campaign to the game.

NEW Dyson swarm


You can now research a new technology called "Dyson swarm" which will unlock a new building with which you can launch Dyson probes to build a Dyson Swarm.
The Dyson swarm will not be an unlimited energy source for regular buildings but will instead grant you Warp gate capacity. More on that in the next section.

Every player can produce and send probes but there is a limit of 2000 probes at which point the swarm will be complete. Probes can be traded through diplomacy in multiplayer matches.

NEW Warp gate


The Warp gate is a new building which can be unlocked by researching the corresponding technology. Each Warp gate requires a Warp gate capacity point. You get one point per 200 Dyson probes.

Warp gates act as a shortcut for all your ships. Your ships will calculate the shortest path when send somewhere and they will also incorporate Warp gates if they provide a faster route to get from point A to B.
All of your Warp gates are connected to each other.

NEW Creative mode


Update 1.2.0 also adds a Creative mode to Planet S. You can load existing savegames or create new savegames and modify the system without any resource or unlock restrictions.
You can spawns ships, change item storage levels, adjust names or colony ownership and a lot more.

Creative mode is currently only available in singleplayer.

Bots


Bots have been greatly overhauled and are now a lot more capable in almost every area but especially combat.
Here is a list of a few highlights and notable changes:

  • Bots can now go down the military path instead of just science
  • Easy bots are less agressive and will not declare war on their own while normal and especially hard bots are a lot more agressive
  • Bots will now build attack fleets
  • Bots can also build an exo spaceship and win the game
  • Bots will now react to exo spaceships being launched

Modding


We expanded the modding capabilities in many areas:

  • Support for custom skyboxes
  • Support for custom scenarios
  • Customizable sun color and size
  • Building materials can be overwritten (which ones are shown left of the minimap)
  • Expanded building menu override capabilities

There are a ton of additional functions (especially in regards to scenarios) which we won't cover here. We will update our modding documentation an additional guide for scenario modding in the coming weeks.

Scenarios


As mentioned in the modding section, the game now supports custom scenarios which are singleplayer "missions" with custom quests, tasks and logic. The game currently doesn't ship with any scenarios but we hope to release some free scenarios in the future. You will also be able to create and install user scenarios through the Steam Workshop.

UI


+ The sun now has a menu and is selectable. It displays information about the Dyson swarm.
+ Completly new main menu
~ Adjusted the ingame UI in several areas: Resources and garrision stats are now at the top center, research progress in the top right.
~ The building menu no longer uses number pages (I, II, III ...) and is now scrollable instead
+ The statistics menu is now accessible through a button in the top colony menu
+ Added a "Jump to spaceport" button to the colony menu which will bring you directly to the spaceport of the planet that you are currently on
~ Improved the usability of the trade route and diplomacy menu in some areas
~ The icon selector in the flag editor is now a list instead of a cycle button

Other features & Quality of life


+ A world will now select a random skybox based on its seed
+ Added a debt limit world option
+ Increased the item storage limit to 32 bit which means you can now have more than 4 billion items
+ You can now hold SHIFT while placing a farm building to automatically place farm fields at the same time
~ Bots will now automatically reenable when loading a savegame so you don't have to reenable them manually

Bug fixes


* Fixed a few translation issues
* Fixed a bug that caused trade routes to not be displayed correctly when using DX12
* Fixed atmosphere and cloud rendering on devices running Linux Mesa
* Fixed battle music playing in some weird situations
* Fixed a bug that caused solar power plants to produce power even when the collectors were ruined
* Fixed gas planets playing ocean ambient sounds
* Fixed an issue that could cause the UI to disappear
* Fixed a roman numbering issue
* Fixed "Protein powder" and "Vitamin extract" having the wrong item category

Performance


~ Improved performance in many areas
* Fixed an issue that caused random frame hitching / stuttering especially in large savegames

These are the most notable changes and fixes!
As always we would love to hear your feedback, especially in regards to the new features and of course the story campaign.

Enjoy!
Glimmerlight Games

More from Planet S

Other announcements

All news
Game update15 Aug 2026Planet S Version 1.3.3Hey everyone! We are back with another patch including some fixes and improvements. Quality of Life + Improved spaceship convoys so that a spaceship will slow down to the speed of the slowest spaceship of a convoy + Added a confirmation dialog when changing resolution / window mode settings (this was already shipped a couple of months ago during 1.3.2) ~ Increased the number of spaceships that…Game update4 Mar 2026Planet S Version 1.3.2Hey everyone! This is just a small patch with a couple of fixes. Quality of Life + Added a notification for when you are not researching anything even though you could Bug fixes * Fixed a bug that caused shield related research to apply incorrectly * Fixed a bug that allowed you to place mines or refill resources while the game is paused Enjoy! Glimmerlight GamesGame update22 Dec 2025Planet S Version 1.3.1Hey everyone! This is just a small bugfix patch! General + Added a message box for when the game runs out of memory. The game will also no longer show a crash reporter in those cases. Bug fixes * Fixed a bug that caused unexpected bot behavior after loading a savegame * Fixed the bot difficulty combo box opening in the wrong direction causing it to be cut off * Fixed a UI scaling option in the…