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Highway Police SimulatorNewsUpdate 1.0.5 Live Now!
In-game event

Update 1.0.5 Live Now!

Highway Police Simulator · published 28 Feb 2025, 14:29 UTC · build 17528367

All newsPlayers around this dateRead on Steam

🚓 Patch Notes – New Update is Here! 🚓

Hey everyone,

We've got a brand-new update for you! This patch brings numerous improvements, bug fixes, and optimizations to make your experience even smoother. Here are the key changes:

🏎️ Vehicles

  • Vehicles no longer shine excessively bright in tunnels.
  • Cars in parking lots now spawn correctly and no longer on top of each other.
  • Fast traveling to "Hospital Apoloya" will no longer cause vehicles to clip into the ground.

    🤖 AI & Interactions

  • NPCs will no longer block each other due to faulty interaction locations.
  • Dialogue options with drivers are now always correctly initialized.
  • The "Talk" action is no longer arbitrarily replaced by mission titles.
  • Vending machines no longer break all interactions after dispensing an item.

    🎯 Missions & Story

  • Fixed various mission-related issues, including:
  • "Catching the Dragon": Bobby can no longer be arrested without providing evidence.
  • "Ambush on the Delivery": Officer Tim is no longer "alive" after dying in a shootout.
  • "Blown Cover": Proper camera focus in dialogues and correct mission marker for reporting.
  • "It's Getting Personal": Alfred is no longer mistakenly mentioned in dialogues.
  • "The Prisoners' Escort": Lucia now walks properly instead of crouching toward Jameson.

    🔫 Shooting & Combat

  • Aiming now responds immediately without delay.
  • The crosshair resets correctly after dying while crouching.
  • Reloading now works even if the clip is full (without upgrades).
  • Reinforcements no longer disappear suddenly during shootouts.
  • Dead enemies stay dead – no more standing up after being defeated.

    🚦 Traffic Stops

  • Added a return option to the "Tests" section in driver dialogues.
  • Items in the trunk can now be picked up for investigation on the first button press.
  • The pause menu can no longer be accidentally opened in observation mode.

    🎮 Optimizations & Performance

  • Reduced NPC vehicle count to improve performance and prevent excessive traffic jams.
  • Optimized player position check to ensure they are standing on solid ground.
  • Reduced sky update frequency to improve performance.
  • Stability improvements for restoring story progress from savegames.

    🖥️ UI & Quality of Life

  • Improved map navigation: A selection wheel now appears when multiple icons are close together.
  • Mission and HUD objectives now indicate whether they have failed.
  • Fixed the "Keen Eye" icon scaling in the action menu.
  • Accident sketch background now properly aligned.
  • Virtual cursor now correctly sized on high-DPI displays.

    🎉 Thank you for your feedback and support! Enjoy the update, and as always, let us know if you encounter any further issues!

    Your dev team 🚔

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