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Modulus: Digital ArtbookNewsModulus 1.0.1 | Day 1 Patch Notes
Game update

Modulus 1.0.1 | Day 1 Patch Notes

Modulus: Digital Artbook · published 2 Apr 2026, 17:01 UTC · build 22599893

All newsPlayers around this dateRead on Steam

Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience.

Functionality / Crash Fixes

  • Fixed an issue where the game could get stuck on the loading screen while loading a save

  • Fixed a null reference error when closing the module viewer after opening it via the progression UI

  • Fixed Advanced Stamper configurations flipping and producing incorrect output

  • Fixed freighters not refilling cargo correctly when receiving a new resource

  • Fixed camera jumping to a random position after locating a Freight Hub and panning

  • Fixed an issue where pasting a configuration for an advanced operator would unlink the Supply Tank

  • Fixed toolbar not updating the correct keybind after reassignment

  • Fixed inability to assign Shift + Left Mouse Button as a keybinding

  • Fixed an issue where pressing ESC would assign a keybind when closing the overlapping input popup

  • Fixed an error caused by auto-complete on the Lumite Reactor

UI Fixes

  • Fixed red building modules not appearing in the progression UI after being unlocked

  • Fixed missing blue charge requirement indicators in Overclock Station and Red Processing Plant UI

  • Fixed Overclock building popup showing req/min over module amounts

  • Fixed incorrect save name shown on the loading screen

  • Fixed black bars appearing in the progression UI

  • Fixed multiple building UI popups appearing when activating the GNN Gate

  • Fixed missing rank requirement display when skipping the Monument unlock cutscene

  • Fixed Yellow Charge unlock popup not appearing after unlocking the GNN Gate

  • Fixed Blue Charge unlock popup appearing incorrectly after unlocking the GNN Data Mine

  • Fixed toolbar keybind display not updating correctly

  • Fixed Shift and Ctrl keybind UI display limitations


Visual / VFX Fixes

  • Fixed freighters not always displaying hologram VFX when passing through buildings

  • Fixed missing thruster VFX for the GNN Ship in the ending cutscene

  • Fixed Overclock Station VFX issues

  • Fixed Stamper MK1 and MK2 interior computer lights not functioning correctly

  • Fixed visible red boundary boxes on decorations such as Trees, Golden Statues, and Solar Flowers

  • Fixed conveyor tool not highlighting belts when hovering

  • Fixed missing notification highlights for newly unlocked items

  • Fixed pixelation issues in the Happy Volcano logo animation


Localisation / Text Fixes

  • Fixed debug text appearing for “Produces” in the Basic Core Facility tech tree node

  • Fixed punctuation error in the Mission Successful popup

  • Fixed Freight Hub UI scaling issues in French, Portuguese, Polish, and Russian

  • Fixed Simplified Chinese displaying incorrect Japanese characters


DLC Fixes

  • Fixed missing updated trail texture for DLC drone in the main menu

  • Fixed incorrect “Supporter Edition” tag shown instead of “Deluxe Edition”


Quality of Life & Design Improvements

  • Removed final four Crimsonite Printer nodes from the Tech Tree

  • Removed “beta” label from Creative Mode

  • Removed drone speed as a bottleneck

  • Added number icons (5–0) to the Icon Block

  • Added missing icons to the Icon Block cosmetic

  • Added estimated output display per Harvester Pad

  • Added crane ratio information to building UI

  • Added faster camera movement when holding Shift

  • Added GDPR disclaimer modal on the start screen

  • Improved breadcrumb UI

  • Improved loading screen visual feedback

  • Added trading cards

Performance Improvements

  • Improved performance by replacing building and platform stickers from Sprite Renderer to Mesh Renderer


Thanks again for all your feedback and support. We’ll keep listening and improving as more players jump in.

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