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KILL THE WITCH DemoNewsUpcoming Update and a Message from the Developer
Community

Upcoming Update and a Message from the Developer

KILL THE WITCH Demo · published 19 Feb 2026, 03:34 UTC

All newsPlayers around this dateRead on Steam

Hello,

I’m ASO (Yuseok Oh), the developer.

Along with some upcoming update plans, I’d like to share my honest thoughts about the game.


Upcoming Update Plans

First, the upcoming update will primarily focus on adjusting the Easy and Normal difficulties of Stage 2. We are aiming to roll out the first round of changes by at least Thursday (February 20 KST / February 19 UTC).

Lower difficulty modes are intended to serve as practice for overcoming the higher difficulties.
However, we recognize that more players than intended are currently finding Easy and Normal more challenging than expected.


If any of you have felt that the difficulty was harsher than intended, I sincerely apologize.
Stage 1 and Yozoh also went through a similar process of refinement, gradually being sharpened over time, so I would greatly appreciate your patience as we continue to improve things.

At the same time, for those who value a demanding challenge, we plan to maintain the difficulty of Hard and Lunatic modes, making adjustments only within that boundary.


Only very slight tweaks, in line with the original vision. Your diverse feedback and the gameplay videos you share are all a tremendous help in improving the game. I’ll post the detailed patch notes alongside the update itself.


Thoughts on the Game

Every time I play my own game, it feels fun and exhilarating.
Almost charmingly so. It’s the kind of mad, stubborn game that insists on taking one more step forward right at the moment when you think, “This is probably far enough.”


I believe there are experiences and emotions that can only be felt
when you are pushed to your very limits, standing on a precarious tightrope—
and a kind of joy that can only be discovered when you dare to dance on it.


Creating a cult-like work means accepting that it may not be loved by everyone,
and that it is not something that will earn easy applause.
That is something I resolved myself to from the very beginning, when I first started making this game.

What I believe I must do is trust that those of you who play the game will one day swing your bat and strike it down in your own way—
and to keep throwing the very best pitches I can, all the way to the end.

Of course, if at any point the difficulty goes beyond what was originally intended,
I fully understand that it is my responsibility to observe carefully and make thoughtful adjustments.


So please, continue to keep watching.


Thank you.


Yuseok Oh
SnakeEagle


Discord Community Invite Link


For development-related discussions and more casual conversations,
we continue the dialogue in our Discord community.


The developer is there regularly!
Feel free to drop by anytime :)

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