Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Campsite Hustle! - Management SimulatorNews🏕️ DEVLOG #3 - Research System & More! 🔬
Major update

🏕️ DEVLOG #3 - Research System & More! 🔬

Campsite Hustle! - Management Simulator · published 6 Feb 2026, 18:46 UTC

All newsPlayers around this dateRead on Steam

Hey Campers! 🏕️

• Welcome to another devlog. This week’s main focus is the new Research System, but we’re also bringing in the Workbench, tool changes, a dirt and damage system, some visual improvements for buildable plots, and a few extra tweaks. Over the past couple of weeks, we’ve been working hard to make the core gameplay loops feel tighter, clearer, and more fun. Let’s jump in!🙂

🔬 RESEARCH SYSTEM!

• Previously, progression was mostly about earning level points and leveling up. Higher levels unlocked more valuable products, passive income buildings, and decoration options. The problem was that it could feel a bit old and linear, and it didn’t clearly show players what they were working toward.

• So we’ve shifted that idea into Research Points. You’ll now earn Research Points through many different actions, not just leveling. Selling products, selling camp tickets, collecting trash, and even handling special customer situations we’ll introduce later will all contribute.

• You’ll spend these points by building a Research Desk, which unlocks a new UI where you can unlock almost everything in the game. It’s not completely unlimited, but you’ll have much more control over what you unlock first and how you shape your progression.

🪛 WORKHBENCH & NEW TOOLS!

• We also streamlined the tool system. There were too many tools doing very small jobs, so we removed less meaningful ones like the shovel and rake, and reorganized the tool set to be more effective and purposeful.

• We also wanted to solve the “lost tools / zero durability” frustration. Previously, you had to go buy a new tool. Now, with the Workbench, all tools live in one place. If you lose a tool, you can grab a replacement from the Workbench. And if a tool’s durability gets low, you can place it on the Workbench and have it recover over time.

đź’© DAMAGE & DIRT SYSTEM!

• Passive income buildings like toilets, showers, saunas, and more can now get dirty and take damage over time. You’ll need to clean and repair them regularly. If you ignore maintenance, passive income can stop completely, so upkeep is now a real part of running your business.

🌳 RE-DESIGN BUILDABLE LAND!

• The system where you clear natural obstacles on purchased plots to create building space already existed, but we improved it visually to make it feel more satisfying.

• We simplified obstacles into two main types: trees and rocks, which also made it easier to remove unnecessary tools. We also added grass coverage so buildable areas feel more natural instead of flat and empty.

• And yes, when you place a building, the ground under it changes and the grass disappears. It’s a small detail, but it makes the environment feel much more alive.

⛲️ OTHER SMALL IMPROVEMENTS!

• We increased the variety of passive income buildings, so your business will feel like it’s growing and evolving over time.

That’s it for this week. More updates are coming weekly, and if you want to follow development more closely, feel free to join our Discord! https://discord.gg/6vqU9XpJrUThanks for reading!

Best regards,

Red Shore Games 🔥⛺

More from Campsite Hustle! - Management Simulator

Other announcements

All news
In-game event5 Aug 2026Paint Mode & Camp Sign Update!Hey Campers! 🏕️ In Campsite Hustle!, we want you to do more than simply expand your campsite. We also want you to turn it into a business that truly feels like your own. This update introduces two new customization features: · Customizable Camp Signs that can be placed across your camp lands · The new shop Paint Mode , allowing you to redesign the appearance of your shops You can now add more…Game update17 Jul 2026EA UPDATE v0.2.3 - Patch NotesHey Campers! 🏕️ We have released a new patch for Campsite Hustle! This update focuses on Warehouse fixes, balance changes, new NPC animations, machine improvements, dirt adjustments, and clearer firewood guidance. Thanks again for all your reports and feedback. We are still cleaning up rough spots step by step while making the campsite feel more alive. Warehouse & Machine Fixes · Fixed issues…Sale10 Jul 2026Campsite Hustle! is 20% Off!Hey Campers! 🏕️ Campsite Hustle! is now available with a 20% discount for a limited time. Because of our release timing, we weren’t able to take part in the Steam Summer Sale . Still, we wanted players who were waiting for a discount to have a chance to pick up the game at a better price. Thank you so much for your support, feedback, and patience since launch. We’re continuing to improve the g…