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OpenTTDNewsOpenTTD 15.0 released
Major update

OpenTTD 15.0 released

OpenTTD · published 1 Jan 2026, 18:16 UTC

All newsPlayers around this dateRead on Steam

New Year, New You, New OpenTTD!

OpenTTD 15 is now out and ready for you to play!

New features include:

  • Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead

  • Island maps can be surrounded by infinite water instead of void

  • Rivers can end in wetlands if unable to reach sea

  • Bridges can be placed over stations and road stops

  • Roads can now have waypoints

  • Houses can be placed manually

  • Industries and towns have graphs of their cargo history

  • Improvements to menus, including a new main menu and a combined game options and settings window

  • Many more features, changes, and fixes

For a full breakdown of new features, check out this video by Master Hellish:

For more details, check out our release post here, or the full changelog below.

  • Changelog

  • Bug tracker

  • Questions and player support (Discord)

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Game update12 Jul 2026OpenTTD 16.0-beta2 releasedBugs? Fixed. Features? Added. Time for a second beta release. The latest beta includes the following: · The game no longer crashes when switching between road and tram toolbars. · Depots can now be built under (very tall) bridges. · The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company. · Various other fixes and improvements, see the fu…Game update25 Jun 2026OpenTTD 16.0-beta1 releasedWe’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release. The first beta of OpenTTD 16 is now available with a host of new features including: · Trains can now drive backwards! ( read more ) · Multiplayer companies can be set to allow anyone to j…Game update4 Apr 2026OpenTTD 15.3 releasedIt's April, time for a new OpenTTD version? Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes. Fixes include: · Don't desync multiplayer clients when a train crashes · When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole…