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AGRONOMNewsMerry Christmas & Happy New Year from Martian Robots
Community

Merry Christmas & Happy New Year from Martian Robots

AGRONOM · published 30 Dec 2025, 14:12 UTC

All newsPlayers around this dateRead on Steam

Merry Christmas & Happy New Year from the AGRONOM Team! 🚀

Dear Martian Farmers,

On behalf of the AGRONOM development team, we want to thank everyone who followed us, waited for the game, tested it, shared feedback, made videos, streamed, commented, liked, reposted, and simply believed in us. Before we step into 2026, we’d love to look back at what an incredible year this has been ☃️

Finding the AGRONOM identity

At the beginning of the year, we focused on defining and stabilizing the visual identity of AGRONOM. We developed concept art and immediately validated it through 3D production, allowing us to move quickly from ideas to real in-game assets.
This is how key elements like Rusty, the Robot Helpers, the Greenhouse, and the Universal Compartment came to life and formed the foundation of the game’s world 🎁

From preparation to our first big reveal

All this work led to a major milestone in April. We launched our Steam page, planned and produced our Announcement Trailer, and opened our very first playtests. At the same time, we were building new narrative content — a backstory that expands the AGRONOM universe beyond the core gameplay.

In April, we finally shared this with the world: the Announcement Trailer and the first Playtest Version.
The trailer quickly gained traction on our brand-new YouTube channel and is now approaching 300,000 views, while over 5,000 players joined the first playtest. Your feedback was invaluable, and over the following months we focused on improving exactly the things you told us mattered most 🎄

Festivals & shared values

Festivals played a big role in our year. One of the first major events we joined was the Women’s Day Sale Festival. For us, it’s important to support not only women in gamedev, but diversity in a broader sense — different backgrounds, perspectives, experiences, and viewpoints.

We truly believe that inclusive teams help create more thoughtful, respectful, and interesting games.
Throughout the year, we also took part in The Days of Ramadan Festival 2025, Indie Assemble, DebutFest 2025, Ada Lovelace Day Sale 2025, and Cozy Job Simulators. We’re deeply grateful to the organizers and to every player who discovered AGRONOM through these events 🍾

Autumn playtests & creator support

After months of improvements, we prepared a new playtest version for October and presented it alongside a new gameplay trailer (which was even featured by GameTrailers on YouTube!).
More than 6,000 new players joined the playtest, alongside many returning testers. We carefully processed your feedback and continue working on the final improvements.

We’re also incredibly thankful to all the influencers and creators who made videos or streamed AGRONOM. Your support, curiosity, and kindness mean a lot to us ❄️

Beyond the game: content & fun

Alongside development, we spent a lot of time creating fun and experimental content on YouTube and TikTok.
Don’t forget to check out our AGRONOVA Product Spotlight playlist and, of course, our legendary Rasputin dance. We love sharing the AGRONOM vibe beyond the game itself ✨

Our Discord — the heart of the community

A special thank you goes to our Discord community. This is where we have the warmest conversations, share ideas, joke around, and build a truly cozy and welcoming space together.
If you haven’t joined yet — you’re always welcome!

To celebrate the holidays, we also prepared a festive postcard with our robots, available in several formats. Share the cuteness with friends, set it as your wallpaper, and welcome the New Year together with our robots 🧡🤖

The team behind AGRONOM

We’re incredibly proud of our team. This year wasn’t always easy — we learned a lot, grew together, combined multiple roles, worked late nights, and pushed through difficult moments.
All of this was done with one goal in mind: to deliver the best possible experience for you.

A wonderful year — and an exciting one ahead

Toward the end of the year, we received amazing news: AGRONOM made it into the Top 10 best upcoming indie games according to IndieDB. This recognition truly means the world to us 🥳

2025 was bright, intense, and full of hard work. We’ll continue improving the game, run new playtests, and actively prepare for AGRONOM’s release in 2026.

Thank you for staying with us on this journey — for believing in us, supporting us, and making this year so special.
We truly hope for your continued support in the year ahead.

Merry Christmas and Happy New Year!
With love,
The AGRONOM Team ❤️🚀

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Community9 Sep 2026Devlog #19: Behind the ScenesGreetings, Martian Farmers! 🌱🚀 It's been a while since our last Devlog. What a time, dear farmers! A lot has happened since then. We started working with a publisher, expanded our team, and AGRONOM itself became a much more serious project for us. Thanks for staying tuned, for your messages, questions and concerns! This will not be our usual Devlog. No strict sections about visuals or gamepla…In-game event28 Apr 2026Devlog #18: Big Decisions, Steady ProgressGreetings, Martian Farmers! 🌱🚀 This month was full of difficult and important decisions, and all of them directly affect AGRONOM — so you deserve to know. We have chosen our publisher. They will not only help us with the release process, but will also become a strong and important long-term partner for AGRONOM throughout the rest of its journey. We are not ready to share all the details just…In-game event7 Mar 2026Devlog #17: Small Month, Big ProgressGreetings, Martian Farmers! 🌱🚀 February turned out to be a slightly shorter month, and so is this Devlog. Still, we managed to move quite a few things forward, and we are happy to share what we have been working on recently. Let’s take a look! Visuals Composter We updated the 3D model of the Composter to add more detail and make its upper section more fabric-like. This change will allow us to…