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Core KeeperNewsImportant Information About Upcoming Modding Changes (Steam Workshop!)
Community

Important Information About Upcoming Modding Changes (Steam Workshop!)

Core Keeper · published 9 Dec 2025, 11:03 UTC

All newsPlayers around this dateRead on Steam

Greetings Explorers! We know you are all very excited for 1.2, and we can't wait for you to experience this major content update in January. For now, we have something else exciting to share: Steam Workshop and notable modding updates!

(Note that these updates will first be introduced to the ambassador program before being publicly accessible as a beta. Mod creators can learn how to join the ambassador program in the "Closed Beta for Ambassadors" section below.)

🛠️ Modding Changes


Our goal is to make mod creation more accessible for newcomers while also giving experienced creators more powerful tools for deep customization.

Here's a short list of what will be possible with the tools released with 1.2:

  • Easily replace in-game textures and colors for player looks and armor.
  • Reskin and recolor existing non-player sprites: including pets, cattle, workbenches, and most other assets. (Texture packs, anyone?)

Full documentation and a "getting started" guide will launch alongside 1.2.

🧭 Steam Workshop


We are adding support for Steam Workshop! Initially, it will launch as a closed beta for ambassadors. With the release of version 1.2, the Workshop will be available to both mod creators and players as an opt-in beta.

Our main goal is to improve the tools based on community feedback. Once we are confident it's ready, we will remove the beta and opt-in requirements in a future update.

Starting with 1.2, the modding SDK will include Steam Workshop as a built-in upload option. We will also release a few example mods to showcase the new workflow. To access the Workshop once 1.2 is out, you will need to join a Steam Group. The link and details will be shared in the 1.2 release announcement.

🧪 Closed Beta for Ambassadors


As mentioned, the new modding features will first roll out as a closed beta for ambassadors.

If you are a mod creator and would like to sign up, follow the instructions below and mention that you are a mod creator, including links to your previous work. (Mods for other games are perfectly fine to include!)

If approved, you will receive detailed instructions on how to access everything.

✨ How to Join Our Ambassador Program

Core Keeper ambassadors are creators, and we share builds and assets to enable them to create Core Keeper content like videos, livestreams, fan art, and even mods! We love seeing folks enjoy our game, and anything you put out into the world about Core Keeper puts a big smile on the developer’s faces.

Why Become an Ambassador?
As a Core Keeper ambassador, you'll receive early access to new updates and a special creator kit, which includes SFX, music, and exclusive assets. Additionally, you also have an informal line to our developers to share feedback and ask questions leading up to the update you'll be getting access to!

Can Anyone be an Ambassador?
Our Ambassador program is open to applications from all kinds of creators. While we won’t be able to guarantee an invitation for everybody who applies, there’s no strict criteria around what type of creators we're accepting, so long as you're passionate about Core Keeper and love what you do. Whether you're a content creator, mod creator, artist, or something else, if you'd love the opportunity to actively create content around Core Keeper, we’d love for you to apply!

If you're interested in becoming an Ambassador, you can APPLY HERE.

💬 Feedback & Questions


We're best suited to handle feedback and questions over on our official community Discord in the mod creators channel. We will do our best to reply to everyone! You can also tag the developer, Rupas, directly, as he is the one who implemented these changes.

If the mod-creators channel is hidden for you, please check out the opt-in button on Discord here.

We can't wait to see what amazing mods you create! 🙂
—

Please note: Our primary language of communication at Pugstorm is English. We truly value connecting with players from all around the world, but there may be a language barrier if you contact us in another language. We appreciate your understanding!

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