Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gamblers TableNewsAccessibility in Gamblers Table Demo
In-game event

Accessibility in Gamblers Table Demo

Gamblers Table · published 29 Jul 2025, 23:22 UTC

All newsPlayers around this dateRead on Steam

Hey there!
The demo seems to be doing well. Seeing your discord messages, mails, reviews, blog posts, videos ... it is super exciting and we could not be happier. We've just reached 40.000 wishlists! As a team of just two, we did not expect for things to go the way they're currently going. We both truly appreciate it, thank you.

I've got some exciting new to share. Among some quality of life changes, bug fixes and performance improvements I've also worked on some other things that I'd love to share with you - so let's break it down.

Accessibility

Gamblers Table initially only released as a prototype on itch.io back in march. It had no audio settings and the most received feedback was for a way to turn off the sound. Those are settings that normally get prioritized when developing games, so I immediately patched it in.

But among other feedback we've also gotten a lot of requests regarding the amount of clicking. While "Quick Flip" alleviated some issues, players that had genuine wrist problems would still struggle to play the game overall. But for obvious reasons we concentrated on working in more content first.I myself also struggle with a pained wrist due to a sport incident, so it was a very dear topic to me that I want to eventually extend the options of Gamblers Table by a palette of accessibility options.

So now I finally got around to add the first set of accessibility options for the game.

Automatic clicking

You can toggle an option that automatically flips coins at your cursor every second. For some reason the image is way slower than what it actually looks like, but you get the idea.

Cursor Size

In the midst of all the flashy effects (which is a topic for maybe another accessibility option) you sometimes lose track of your cursor. Being able to adjust the size is one of the options in the game.

Cursor Color

Following up on the previous point, you can now also adjust the color of your cursor. This also changes the color of the 1-second indicator of the auto-clicker option of you have that enabled.

These are the first changes that made it into the demo and will also be present in the final release. But why stop there? As mentioned above, reducing the visual explosion fest that Gamblers Table naturally is should also be a toggle. I'd also love to add an option to increase the text size, but that is an issue that sadly needs a little more effort and will be included in future updates.

Quality of Life

As a gamer, the annoying part of playing a demo, prototype or early access game is that often they are missing some key quality of life features that seasoned games already contain. That is just a natural, as the earlier game versions need to flesh out their content first - Gamblers Table not being an exception.

But now that the demo has launched I was finally able to work in some of your suggestions (pst, join the discord!) and ideas

Skill Tree meets Drag Movement

A lot of people were wondering why only the middle mouse button moves the skill tree. And that is a valid question - but no more! Both either holding left click or right click while dragging the mouse now moves the skill tree.

When are we there?

Gaining progress is good and all - but it would be nice what that progress even relates to. 50% of what? Meters? Kilos? Cheese? The skill tree button so far may have shown that you are half-way there toward your next skill tree point, but didn't give any further information. Now, hovering the skill tree button tells you how much of what.

"I've played 23467829349878923 seconds!"

So ... divided by 60 ... is ... and then divided by 60 ... wait how much again? I had the bright idea that the playtime should be displayed as seconds. That just didn't make any sense at all. No further explanation needed, its now hours and minutes.

Upcoming

The demo also contains some hidden customization where you can overwrite the image of your cursor or the tablecloth in the middle, but I'll talk more about that when I've added the option to add your own hats into the game.

I'd also like to replace the money source information in the info tab with money/sec displays. So instead of accumulating the total value that a gold coin netted you it will instead show the money it netted you in the last X seconds. This should better indicate your progress and the speed at which things are going on.

There is just so much more to talk about it, but lets wrap it up for today and keep some for the next posts.

Thank your for playing Gamblers Table!

More from Gamblers Table

Other announcements

All news
In-game event5 Sep 2026Steam Community Items!We’re excited to announce that official Steam Community Items are now available for Gamblers Table ! By simply playing the game normally you can now collect 6 Tradings Cards, unlock Badges and gain Profile Backgrounds and Emoticons. The rewards can all be looked at here: The emotes are my personal favorite, I'll for sure find a way to include them into every message from now on: ːGTShockːːGTSle…Game update1 Sep 2026Fix: Persist slot machines rewards, balancing changes, display correct coin icon- All slot machine rewards now get persisted - Fixed a balancing issue in which nuclear coin shop upgrades were stronger than the upgrades for crypto and diamond - Fixed an issue in which poker chips, nuclear coins and crypto coins had the wrong icon in tooltipsEsports31 Jul 2026New idle game about scamming people - Scam ArtistNew game coming! Hey there! I'm super happy to announce another game prototype coming out. Back then, Gamblers Table started out the same way and I'm excited to know what you think of this one. Scam Artist is an idle building game where you place down slot machines that never actually pay out or sell trading card packs that never have any hits and slowly build up your riches to upgrade your apa…