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FINAL FURYNewsUpdate 0.7.7 - Lights, Camera, KO! - LIV LCK Integration Live!
In-game event

Update 0.7.7 - Lights, Camera, KO! - LIV LCK Integration Live!

FINAL FURY · published 3 Jul 2025, 15:02 UTC · build 18641186

All newsPlayers around this dateRead on Steam

🛠️ Update 0.7.7 – Lights, Camera… KO! – Patch Notes

We’ve got a slick new update that’s tailor-made for content creators, streamers, and anyone who wants to show off their moves in style.

FINAL FURY v0.7.7 introduces LIV LCK integration, unlocking cinematic camera tools and custom sequence options to help you capture the perfect angle, whether you're teaching combos, breaking down fights, or just flexing your KO reel.

You can now set up multi-angle sequences inside Training Mode, choosing between predefined shots or crafting your own setups. Activate LIV in Settings and you’re ready to roll. It’s the perfect combo of fighter and filmmaker.

And of course, this patch isn’t just about the cameras. We’ve also ironed out some bugs, cleaned up audio transitions, and made sure Diesel’s Slash’n’Dice doesn’t get in a dance battle with his walk animation anymore.

Full patch notes below, grab your headset and go make some magic!

New Feature
LIV LCK Integration: Creators, this one's for you! Record cinematic gameplay using LIV’s camera and sequence configurator.

  • Set up your own camera angles and sequences in Training Mode

  • Choose from preset or custom views

  • Activate LIV and your sequence in the Settings menu

Bug Fixes

  • Fixed a bug that caused players to stay in third-person view unexpectedly

  • Fixed Diesel’s Slash'n'Dice animation overlapping with his walk cycle

  • Fixed an issue where Voice Chat continued to behave oddly when disabled

  • Fixed character animations restarting when stopping movement

Polish and Audio

  • Music and audio now fade smoothly when changing scenes

  • The announcer no longer calls out combos after a KO

  • Added SFX to the Reward Popup

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