With the release of Xenopurge the 11th of July, we know many of you have questions about our game. This FAQ gathers the most important information to help you better understand what to expect on launch day.
Xenopurge is a tactical auto-battler where you take on the role of a Commander tasked with purging the Xenos threat. Operate from a remote command center, issuing orders via multi-screen interfaces. Plan routes, set priorities, and adapt as missions escalate — and feel the true weight of being in command.
Xenopurge is not your typical autobattler. It blends several systems where you don't control units directly, but assign them “behaviors” which they execute according to situational factors. Your role is to predict outcomes, adapt, and adjust your squad's approach as conditions evolve.
To simplify:
50% autobattler, 20% squad management, 15% tactical, 15% simulation — all designed to simulate the experience of being a remote commander.
Unlike most autobattlers, you manage an entire squad whose synergies emerge from coordination and positioning rather than stacking builds on individual units. Balancing exploration, covering ground, distributing resources, and handling combat all work together to form your strategic puzzle.
In most tactical games, players have ample time to make precise decisions with predictable outcomes. In Xenopurge, you make rapid decisions under pressure, with outcomes that are uncertain, forcing you to adapt constantly. It’s designed to simulate the tension and limited control of commanding remotely.
Xenopurge is launching in Early Access. After 6 months of internal and limited community playtesting, we’re ready to open it up to a wider audience. Early Access allows us to gather feedback, tune systems, and shape the remaining content together with the community.
Content updates, quality of life improvements, customization, and accessibility options will all be prioritized based on player feedback.
We don’t expect Early Access to last long — we are targeting 1.0 release within 2025 with enough content and replayability for many hours of gameplay.
The game will be released on July 11th in Early Access.
The game will be available on PC on Steam.
The game will cost 12.49 USD/ 12.49 Euros.
At Early Access launch:
2 playable squads
20 Commands
25 pieces of equipment
3 difficulty settings per squad
This represents about half of the planned content for version 1.0. New squads, equipment, commands, missions, and story content will be added regularly.
While the first 2 squads serve as a solid introduction, the upcoming squads will introduce entirely new mechanics that dramatically change how the game is played.
The story will unfold gradually, but remains optional for those who prefer pure tactical gameplay.
English
French
Spanish Latam
German
Polish
Greek
Brazilian
Ukrainian
Russian
Simplified chinese
Traditional chinese
Absolutely. Steam Deck support is already implemented and we plan to keep improving it to ensure the best experience possible.
Yes — gameplay is fully scalable with no black bars or forced aspect ratios.
Full mouse support (yes, we consider that accessibility!)
Controller is also supported already.
More accessibility options are planned, including:
Alternative color schemes (colorblind support)
Rebindable controls
Additional control schemes
Pause functionality (yes, even that counts as accessibility in Xenopurge!)
We’re a small game development studio from Greece. Currently a 4-person team, we specialize in tactical and strategy games with a unique twist, and we love building games together with our community through player feedback and engagement.
All music, SFX, and audio design are produced in-house, primarily by Manu Charitakis. We’ve also collaborated with dozens of voice actors to create a tense, immersive atmosphere.
While we share some visual identity — keyboards, derelict spaceships, cold UIs — the gameplay is very different from Duskers. The biggest similarity is probably the focus on keyboard-driven controls and exploring abandoned ships.
The core inspiration for Xenopurge comes from the Aliens (1986) scene with Lieutenant Gorman and the APC: sitting behind monitors, hearing gunfire and screams, feeling helpless as the situation unravels. Our goal is to simulate that feeling — though, of course, a competent commander should never reach that point.
We’ve also drawn inspiration from Space Hulk, Warhammer 40K, Nemesis (board game), and Beyond the Aquila Rift, among others.
We’re not going to spoil it. Story elements are discovered as you explore — or can be mostly ignored if you prefer to focus on pure gameplay. The choice is entirely yours.
M.A.C.E. stands for Mercer’s Advanced Combat Enterprises — the conglomerate you work for as commander. They created the Xenopurge protocol to eliminate the Xenos threat. More details are revealed during gameplay.
Xenopurge follows a roguelike structure: move through a mission map, engage in battles, collect resources, and ultimately face a final encounter. Multiple squads, unique playstyles, randomized maps, missions, and escalating difficulty ensure strong replayability.
Missions are paced slowly and steadily to allow for preparation and planning, but offer limited real-time reaction once engagements begin. The lack of a pause button increases tension and simulates the emergency conditions of remote command. Strategy matters far more than reflexes.
You can customize nearly all aspects of your squad’s loadout:
Melee weapons
Ranged weapons
Armors
Combat logic upgrades
New commands
However, squads retain their unique playstyles and core mechanics. Appearance and names are not customizable — your soldiers come as they are. A true commander learns to trust, love, or resent their team — they’re not dolls to dress up.
We care about this very much. We will do our absolute best to retain that progress. However, during EA some runs might have to be restarted when new content drops. But the permanent progression will persist.
We wish you are as excited as we are for the release of Xenopurge, if you want to contribute more, you can join our Discord server and chat with everyone!
Discord Steam