
New Skills, Weapons, and Items added
Adjustments to Weapons and Genetic Enhancements
Default weapon Selection feature added
New Skill
Deploy small interceptors that swiftly fly around, attacking enemies.
Unlock Condition: Defeat bosses 32 times
New Weapons
An electric guitar-shaped weapon that attacks enemies by firing sonic waves.
Unlock Condition: Defeat bosses 35 times
A weapon that hatches flying variants and launches them at enemies.
Unlock Condition: Achieve Security Level 3
New Items
Five new items will be introduced.
The following items unlock at Security Level 15:
Additionally, item unlock conditions based on security levels will change from levels 3 to levels 2.
New Combat zone
A new type of terrain combat zone will be added to the area
Weapons
-Rate of fire increased from 0.65 to 0.6.
-Burn Accumulation Rate of basic attacks increased from 5 to 6.
-Burn Accumulation Rate of secondary attacks increased from 5 to 7.
-Normal attack range increased from 6 to 7.
-Secondary attack charge speed increased from 2s to 1.5s.
-Secondary attack damage now increases per charge level.
Genetic Enhancements
Combat Genes
- and : Melee attack damage increased by +10% each.
-: Credit acquisition effect increased by +20%.
-: Probability increased from 30% to 50%.。
Boost Genes
-: Effect range increased from 4 to 4.5, damage increased from 10 to 16.
-: Debuff removal speed increased from -30% to -40%.
Technique Genes
-: Quick reload area increased by +10%.
-: Added +20% cooldown recovery when switching weapons。
Enemy Balancing
-Slightly reduced the magazine size for and .
-Workbench now includes a function.
-Set your primary weapon and melee weapons as default, allowing you to start missions with your chosen loadout.
-Fixed an issue where jumping from time to time became impossible when using the Minigun.
-Added an automatic pause and menu screen pop-up when a controller is disconnected during gameplay.
-Other bug fixes