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Endless DarkNewsArriving now at slipway 2: version 1.1!
Major update

Arriving now at slipway 2: version 1.1!

Endless Dark · published 9 Mar 2025, 19:26 UTC · build 17654077

All newsPlayers around this dateRead on Steam

Hello again, Custodians!

We've got a bunch of good things in this patch across the board. First things first, let's start with the functional changes.

Saving Throws


Maxing out your Psychosis is a game over - we know that. Or do we?

One thing that has popped up for us as designers again and again is that while we provide a tool to edgerun Psychosis (the Circuit Breaker module), few players seem to pick up on and use it. Instead of trying to harp on the topic, we decided to upgrade the entire concept with a new event - the Saving Throw.

Once per game, at 100 Psychosis, a special event will pop to give you a chance to resist the psychotic shutdown. If you hit the chance, your Psychosis is set to 90 and you can continue to fight to the end.

You can increase your chances of making the throw by making certain... sacrifices.

At the end of it, though, it comes down to a roll of the dice. Succeed, and you get a reprieve:

Fail, and that's the end of it.

Running yourself to the wall is still not great, either for Custodians or the overworked heroes they resemble, so taking sacrifice options will reduce your end Score by quite a bit. Conversely, refusing to roll the dice or take any options will give you a large bonus to your Score for narrative reasons.

Simply rolling the dice will have no effect on your Score.

The Circuit Breaker module still exists and continues to work the same way it did. It will not affect your Score and using it is basically considered a valid usage of resources and planning. The only tweak is that it now sets your Psychosis to 90, rather than 85, to bring it in line with Saving Throws.

Polish and Finishing


1.1 includes another 2 dozen fixes of various typos, awkward sentences, punctuation fixes, and mistaken word choice. It also includes a buff for FRANK's "Crushin' it" perk, earned from the Pumpin' Iron self-improvement arc. The stress reduction from throwing the weights around was not enough to properly offset the stress of throwing doors open. Rather off-brand for the angriest brickhouse on the block!

Mod framework updates


Thanks to the continued tinkering by some of our awesome modders in the discord, today's patch also includes more modding seams to give everyone more space in the game for their creativity.

Modders may now override the new turn activation message and title with the following global flags:

global.game.flags.new_turn_message_body
global.game.flags.new_turn_message_header

This will allow modders to make up custom changes from custom Custodian choices, custom events, etc to give extra strangeness to the beginning of a turn. These changes are still subject to the effects of DECAYING SHIP I (activation messages are corrupted and scrambled).

Modders may also override the new game activation message, and the responses, with the following global flags:

global.game.flags.new_game_startup_message_body
global.game.flags.new_game_startup_message_button_label

This will allow modders to make changes to the new game startup message, and the Custodian's response. This is a big step toward making sure that custom Custodians are treated as first-class content, and also has the side benefit of adding in something important for modders considering making entirely new story arcs - this will allow a custom start when going into Sandbox Mode, which is blank enough to allow for full stories to be made from scratch.

The future


We still have more in the pipe for Endless Dark. 1.2 will come as health and time permit (once again, this patch was absolutely delayed a month by illnesses running roughshod through families), but the Endless Mode revamp, more modding updates, and continuing adjustments to the main game will be happening at least a little longer.

Our next game


We have also officially broken ground on our next game, and have the first vestiges for our prototype in Godot. There's nothing to report on it just yet as it is still too early, but we're super excited with the power that Godot puts at our fingertips and we're bursting with ideas to bring to fruition. More as we have it.

More frequent and minor news will be published on Bluesky as it comes up, so follow us there! We have discontinued using Twitter entirely.

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