Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Modulus: Digital ArtbookNewsPatch 1.0.4
Game update

Patch 1.0.4

Modulus: Digital Artbook · published 27 Apr 2026, 15:07 UTC · build 22924508

All newsPlayers around this dateRead on Steam

Hey Module Makers,

Patch 1.0.4 is now live for Modulus: Factory Automation, bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly.

New

  • Added a setting to reduce the factory tick rate for players experiencing low FPS

Bug Fixes

  • Fixed cutters stopping randomly when a large number were placed simultaneously

  • Fixed several issues preventing drones from being linked to buildings that already had another drone assigned

  • Fixed cutter configuration being locked after skipping the tutorial

  • Fixed grey Datashard counter hitting an integer overflow at high quantities

  • Fixed a startup freeze that could occur before the main menu loaded

  • Fixed save data in the Modulus_Data folder persisting incorrectly after deletion

  • Fixed mirroring an Assembler with the T key also mirroring the module inside it

  • Fixed skylines created using Redo not transferring correctly

  • Fixed a crash that could occur when saving manually after setting up a new Module Challenge

  • Fixed cranes under the same building not working when multiple were present

  • Fixed undo leaving the player unable to place objects after use

  • Fixed newly placed buildings occasionally not functioning after placement

  • Fixed the intro painting quest in the tutorial not completing correctly

  • Fixed spacebar hotkey for pause/unpause not working while in certain building UI states

  • Fixed the Module Viewer window displaying incorrectly when expanded to full size

  • Fixed operators stopping functioning randomly during gameplay

  • Fixed objects going off-track at corners when exiting skylines

  • Fixed a stack overflow crash when connecting long conveyor belts

  • Fixed solar flower hologram displaying incorrectly on placement

  • Fixed game freezing randomly during play sessions

Visual Improvements

  • Polished VFX for the GNN Gate cutscene

As always, thank you for all the feedback, bug reports, and patience. It genuinely helps us improve the game with every update.

See you on the factory floor.

- Team Happy Volcano

More from Modulus: Digital Artbook

Other announcements

All news
Community31 Jul 2026Modulus Devs Launch a New GameIf you're a fan of what we make at Happy Volcano, we think you might enjoy our newest release. Midnight Moments is a small cyberpunk diorama-building game, no pressure, no timers, just a quiet corner of a neon-lit city to build and decorate at your own pace. Place handcrafted props and citizens until every scene feels lived-in. It's available now on Steam for $2.99 with a 10% launch discount fo…Community20 Jul 2026Demo Update 1.1.1 + We're Part of SimFest 2026!Hey Module Makers! Two bits of good news today. Modulus is part of SimFest 2026! We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full game is 25% off for the duration of the festival. Come join us on the factory floor. Demo Update 1.1.1 is live This is a big one for the demo as we're brin…Game update6 Jul 2026Modulus Patch 1.1.1Hey Module Makers, A fresh patch is live for Modulus today. Here's what's been fixed and improved: Performance & Stability · Made the Statistics and Achievements system thread safe, which contributed to the factory stopping issue · Fixed a factory stopping issue tracked down to the Salvager · Fixed freighters jittering Bug Fixes · Fixed an NRE when removing an item · Fixed Harvester Pads throwi…