RPG Developer Bakin Retro Tiny Dungeon · published

We are pleased to announce that the paid DLC “Crafting System” has been updated today to Version 2.3.0, which includes new features, improvements, and bug fixes. Details are as follows:
Added an option to execute an event only once each time an item is crafted.
Added an option to disable the "On Obtain" event that triggers when an item is obtained.
Added support for tag-based crafting (Category Material).
Materials can now include a generalized container item that represents a category.
For example, a material item with the category "Herb" can act as a container. If the player has any item with `$category(herb)`, crafting will be allowed as long as the required quantity of valid items is met.*(A new item selection layout will be automatically applied.)*
Replaced obsolete code to comply with engine guidelines, including support for the new description system.
Fixed an issue where duplicate IDs could occur.
5.5: Added a new handler to manage duplicated IDs.
Fixed an issue where `curCraftAmount` was not generated automatically.
Fixed an issue where Force Close did not properly close the interface.
Fixed an issue where requirements were not removed when the crafted item was forgotten within a common event expected to complete.
Fixed an issue where failed crafting results were not applied in certain cases.
Fixed an issue where the inventory capacity check underestimated rewards.
Fixed an issue where the price requirement was ignored when checking whether an item could be crafted if the recipe had no material requirements.
We sincerely apologize for any inconvenience this may have caused.