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Orbital Command PlaytestNewsIncremental Build 4/10
Game update

Incremental Build 4/10

Orbital Command Playtest · published 10 Apr 2026, 22:31 UTC

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**New/Updated Inputs**
* Deployable Stations are now on dedicated button (Q / RB)
* Previous (Unbound/ Left DPad) and Next Planet (E / Right DPad) inputs exist

**Planet Stat Overhaul**
Establishment Level is no longer part of the math for calculating Planet Stats, and is rather just the cap for the Planet
* * Offense Stat *only* adjusts Weapon Components
* * Defense Stat *only* adjusts Shields and Health
* * Utility Stat *only* adjusts Drone Delivery Speed and Collection Radius

Shields on Planets have been updated and tuned to:
* * start with a much lower base number
* * smaller increase amount with each level
* * have a longer delay before recharging
* * have a slightly slower recharge speed

**Controls Pass**
* There was a dedicated effort to try and improve the controller support
* * There are still menus that need to be figured out in game
* Deployable Stations are now on dedicated button (Q / RB)
* Previous (Unbound/ Left DPad) and Next Planet (E / Right DPad) inputs exist

**Concurrent System Runs**
* The Player can now choose to claim go to the next system or return to the main menu
* * In the future we will adjust the system difficulties, rewards, etc based on concurrent run counts

**Visual Cleanup of HUD**
* Star Upgrade Menu now:
* * blurs out the background for easier reading
* * has a timer to represent when the menu will refresh
* * have background icons for the cards
* Settings Menu has been cleaned up visually and the Controls menu has been adjusted to *hopefully* work more consistently

**Weapon Updates**
* Hold Bonus is now used in calculations for Missiles
* Fixed Charge PCT bugs in Laser and Rail
* Tuned overall Missile Speed and ramp up
* Tuned Missile stats so Charge PCT now augments (Up to max based on Charge):
* * Lifetime
* * Size
* * Damage
* * As well as still doing color and size

**Bugs and Balance Updates**
* Planet Menu Satellite Drop downs now refresh when resource counts update when the drop down is open

More from Orbital Command Playtest

Other announcements

All news
Game update22 Sep 2026True Stats Hot Fixes**Key Binding Update** * Deployable Menu is now on Shift * Next and Previous Planet: Q and E **General Updates/Fixes** * Fixed several issues around GetLocationAlongSpline logic * Fixed the Drone Rebuild Stat pointing to the wrong stat * Outpost and Occupation Components properly clean up components * Fixed a bug where the Player stats weren't being initialized correctly * Added new Intro Scene…Game update16 Sep 2026True Stats Update**True Stats and Upgrades** * All of the System Upgrades have had a pass and been made more legitimate * * As part of this, some of the old Upgrades have been removed * * There is also the idea of "Curses" that are negative stats, but they are not currently hooked up to the system * * * These would be added to Planets based on Difficulty, and potentially other factors * Each of the stats also n…Game update12 Aug 2026Tutorial 3.0 Hotfixes**Tutorial 3 Updates** * Fixed Inputs being incorrect/not displaying in a few beats * Beat Text iteration and updates * Removing some random delays * Updated the position of a few of the Objectives * Fixed bug where you could establish all the Planets before the Occupation beat **System Generator Fixes** * There were a ton of fixes made within the System Generation Logic. These fixes include: *…