Our recent dungeon generation overhaul affected how often many events spawn. This small update adjusts those spawn rates and fixes a few issues that slipped through.
Fixed several issues with the dungeon generator.
Balanced event spawn weights.
Fixed a trading bug.
Fixed doors not working properly after loading.
Counter no longer works against ranged attacks.
More consumable items now stack in the inventory.
Custom characters start without default starting items.
Thank you for your patience and feedback, it genuinely helps. Please report any issues in the appropriate discussion thread.