C.A.R.S. - Creating A Ridiculous Shitshow · published · build 22141201
We’ve been working like crazy to get this one ready. We even stumbled a bit at the finish line with some late-night landscape bugs, but after a fresh pot of coffee at 2 AM (again…), everything is finally in place.
This update mixes your most requested features with a few things we added simply because we love breaking stuff.
A brand-new summer map is here! It’s all sunshine and good vibes… until the cars arrive.
Dynamic weather activates at Level 10
Rain, storms, and thunder make navigation harder (and more fun)
Same layout as the original, but with fresh twists and objects to cause trouble with
We didn’t add this because you asked for it—we added it because we couldn’t resist.
The bridge is now fully physics-based
It can be completely destroyed by cars
Works on both the original and summer maps
Go ahead, it’s built to break.
You no longer have to rebuild everything from scratch every morning.
Save up to three different object layouts
Load them at dawn before cars start driving
Not happy with your setup?
→ Use the bed inside the house to skip to the next morning
Jerry also appreciates the nap—fighting the government is hard work
Paint Squirts: McCallister items now spray paint when hit
Lighting Overhaul: Car headlights now look way better
D.U.S.T. Control: Toggle between full-auto or 10-second delay
Flashlight: Because early-morning chaos is hard to see
Hit Effects: Items now spawn effects when struck at high speed
Audio Overhaul: Weather + footsteps now respect the SFX slider
Motion Blur toggle (finally!)
Inverted Y-axis
New traps, throwables, and a World Cup trophy because Norway finally qualified!
Thanks for playing and sending us your feedback. Now, we’re going to get some much-needed sleep while you go out and wreck that bridge.