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UnderMine 2NewsWinter Newsletter
Community

Winter Newsletter

UnderMine 2 · published 30 Jan 2026, 23:53 UTC

All newsPlayers around this dateRead on Steam

Happy 2026, peasants! It's a little late, but it is technically our first update of the year. Welcome to our new UM players, fresh off of the Winter sale and welcome back all our older players.

You all ready for some news? Because we have been cooking! UnderMine 2 - 0.6.0 is around the corner and there is some exciting stuff in there. More on that later! Until then, some fun stats from the most recent updates:

Stats, stats, stats, stats:

Deepest Well Dive:

100

When we said "it's unlikely players will get past Well 12," some took that as a personal challenge.

Most Played Characters

Peasant (Male): 254,647 runs (36%)

Black Rabbit: 212,261 runs (30%)

Peasant (Female): 173,047 runs (25%)

Dante: 54,959 runs (9%) (Perhaps our boy needs some love)

Deadliest Non-Boss Encounters

Pickled Shiitake puzzle in the Labs - 7,041 deaths

Pilfer Shop - 4,725 deaths

Starter Mondo Popularity

Red: 60.79%

Blue: 19.82%

Green: 19.39%

From the Community:

😬



What's coming up:

0.6.0

We're deep into the development of 0.6.0 which features Familiars! A highly requested feature from UnderMine 1. The plan was always to release these guys, but we needed some more time.

Towards the launch of Early Access we realized we weren't going to have enough time to do familiars right. We wanted to make some improvements over UM1 and to make their abilities as interesting as possible.

We'll provide more detail on their mechanics in the official update preview. Until then let's look at Courtland's sketches for their design.

Familiars will live in the Roost, a new room in the Hub. Here's a quick peak:


In addition to the Roost and Familiars we're adding some new shops, an expansion to the Rabbit Hole, and a sprinkling of new items.

0.6.0 will be added to the TestMine soon. We're really excited for this update, especially because we're testing some bold changes.

Ever since UnderMIne 1 you've been able to walk straight into holes. We just made it so that pushing up against a hole will stop you. You can still jump or be knocked in, but this new functionality gives you a lot more confidence when walking around. We think it's a great change, but we're going to test it out and see what you think.

If you're not a fan of it, there is still an option in the options menu to disable it and revert back to traditional UnderMine holes.

If you'd like to help test this new update, please join us in Discord and we'll get you setup.

That's all for now. Keep a look out for more information about 0.6.0 in the coming weeks. Until next Newsletter! Cheers,

- Thorium

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