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Nekurogahara: Ronin PsycheNewsNekurogahara: Psycho Ronins - Update (12/27/2025)
Game update

Nekurogahara: Psycho Ronins - Update (12/27/2025)

Nekurogahara: Ronin Psyche · published 27 Dec 2025, 18:37 UTC

All newsPlayers around this dateRead on Steam

This update adds tutorials, new mechanics, balancing and small Ui changes

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- added 2 advanced tutorials "Weapon Clash" and "Deflects"

I'm still working on more tutorials (about 11 more so far)

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- Enraged mechanic added:

---- killing Gold asuras has a chance to enrage your equipped weapons; the effect nulls durability damage and adds 2x damage increase; the effect ends after you landed a few hits

---- landing consecutive hits and weapon clashes will enrage your equipped weapons (also valid for unarmed combat); the effect increases damage with every attack landed after the effect is active, and ends if you get hit; enemies can become enraged too

---- drawing a weapon from unarmed enrages the weapon; the effect buffs damage by 4x for 1 second or for 1 attack (this is to promote a quick draw playstyle)

------------ all effects end if you unequip your weapons

Watch on YouTube

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- added a color behind combat action inputs (dark blue) to signal when an action will change the stance; the color updates in real time

- improved several vfx/sfx to add more impact to combat and a better overall feel

- the slowest attacks can no longer be canceled during recovery to help the action have more impact

- changed dashing away with motion inputs while locked on and near the enemy to a dodge (keeps iframes vs everything but cannot be canceled; dashing away has iframes vs everything and can be canceled, so there was no reason to use the rest of the combat motion options)

- Shinobi class no longer heals by destroying and rolling in blood (this change is to balance the class, and make the Ronin class unique in this sense)

- fixed a bug that could cause the focus camera (the camera that focuses on enemies and events) to have its view blocked by obstacles

- fixed a bug that could cause problems when quitting the game right before a death hit

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As always: thank you for playing the game, and don't hesitate to report bugs on the pinned discussions' post.

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