Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RAIDBORN - Founder's PackNewsHappy Holidays and a First Look at the Upcoming Legacy Update
Community

Happy Holidays and a First Look at the Upcoming Legacy Update

RAIDBORN - Founder's Pack · published 22 Dec 2025, 16:17 UTC

All newsPlayers around this dateRead on Steam

🎄✨Happy Holidays, Adventurers!

It is time to break the silence and give you the first real sign of life for the upcoming Legacy Update. The final, massive update leading up to RAIDBORN’s full release.

To celebrate the holiday season, I have brought with me a first look at some of the changes and additions of the upcoming Legacy Update and even a small first teaser of Project Lux, a mysterious yet unannounced addition to the game.

https://store.steampowered.com/app/1546090/RAIDBORN/
NEW EQUIPMENT

In RAIDBORN, weapons are organized into categories, with three major tiers, each divided into 5–6 item levels. For the Legacy Update, my goal is to make sure there is at least one unique item for every category, tier, and level.

This change gives each type more identity and helps create a better-balanced and more distinct weapon lineup across the game.

REFINED WEAPON CATEGORIES

On the quest to achieve this goal I have updated and added over 90 equipment items, that's more than other games have in total. I have also refined weapon categories. Instead of just blunt and sharp, weapons are now split into:

⚔️ Swords: Higher Damage, Lower Stamina Damage, Bonus Against Unarmored
🪓 Axes: Normal Damage, Normal Stamina Damage, No Bonus
🔨 Mauls: Lower Damage, Higher Stamina Damage, Bonus Against Armored

COMBAT SYSTEM IMPROVEMENTS

I have also returned to RAIDBORN’s combat. Not to reinvent it, but to sharpen it just a bit more. One major improvement is the way power attacks work. Previously, holding the attack button would automatically trigger a heavy swing. But I was never 100% happy with that.

With the new system you now need to hold the attack button to charge the power attack. The longer you charge the more damage it deals, plus you can decide yourself when to release it. It also allows you to chain power attacks more smoothly with your attack combo.

This simple change adds more control, better flow, and makes timing-based combat feel more rewarding. I will likely also rework the cost for power attacks, since they feel more like normal attack variants than special attacks that should cost energy points.

ATTACK SPEED OVERHAUL

Another key system I have changed is how attack speed and the corresponding equipment attribute behave. Until now, speed was slightly influenced by item quality and upgrades, but over time I found this caused balancing issues without noticeably impacting gameplay.

Going forward item speed attributes will be static and tied to the weapon type, which means they are no longer affected by quality or upgrades. This gives each weapon type and subtype its own distinct feel, and keeps the combat better balanced across the entire game.

PROJECT LUX

Over the last few weeks I have been spending a lot of time working on Project Lux. I still cannot share much yet, but since Christmas is approaching, I wanted to leave you with a small treat in the form of a first tiny teaser.

Project Lux is shaping up to be one of the best pieces of content I have ever made for RAIDBORN. I have a lot of fun working on it, and I am confident many of you will really enjoy what is coming, along with all the changes of the Legacy Update. I can't wait to see how it will be perceived, because you are the judges at the end.

One thing I can already tease is that Project Lux is more than a single feature. It is something a bit more complex, and I think it is going to be a very interesting addition to the game.

How this cute frog is related to Project Lux, and why it matters, you will only find out sometime next year. I don't have a release date yet, but there is still a long way to go. But I can say this: RAIDBORN 1.0 before GTA 6 😉

Thank you for your support in 2025. I hope you have a peaceful holiday season, tasty food, and time to recharge 🧡

More from RAIDBORN - Founder's Pack

Other announcements

All news
Community1 Aug 2026Infinity Update Introduction: Endgame Expansion, Armor Overhaul and MoreI am excited to share what is planned for the upcoming INFINITY UPDATE . This update is dedicated to all Early Access supporters and players who have spent countless hours in the world of RAIDBORN. It will focus specifically on the endgame aspect and introduce features to create a virtually endless progression loop for all who just can't get enough of looting dungeons. I will share more details…Game update29 Jun 2026Legacy Update Patch 2026.06.29 Now LiveLegacy Update Patch 2026.06.29 now live. Here is what changed: Improvements: · Updated bug reporter to send more information for better error analysis · Added cleanup if previous bug resulted in the main quest restarting · Added additional safety to prevent main quest from restarting Fixes: · Fixed enemies dying from damage over time effects not being recognized as player kill · Fixed Architect…Game update26 Jun 2026Legacy Update Patch 2026.06.26 Now LiveLegacy Update Patch 2026.06.26 now live. Here is what changed: Improvements: · Added pulsing effect to new locations on the map · Increased level range of equipment that is allowed to spawn above and below player level · Updated Magical enchantment description to mention scaling with Handling rating (Spellcraft & Wizardry DLC) · Decreased required amount of Trollcups and Energy Potions for Spel…