Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nekurogahara: Ronin PsycheNewsNekurogahara: Psycho Ronins - Small Update (12/21/2025)
Game update

Nekurogahara: Psycho Ronins - Small Update (12/21/2025)

Nekurogahara: Ronin Psyche · published 21 Dec 2025, 17:58 UTC

All newsPlayers around this dateRead on Steam

Small update to remove some bugs I noticed the past week:

- fixed a bug that caused the save slots to not work as expected under certain conditions

- fixed bugs related to sound effects

- fixed bugs related to the fog of war

- fixed a bug that could cause the Weapon Clash to become available/unavailable under certain conditions

- fixed a bug that could cause the combat music to not update when out of aggro range

///

As a bonus, attacks that change the stance (Opposite Side visual types) can cancel recovery phase faster guaranteed (this means they're safer to use without guaranteeing infinite combos; added this because I still feel combat is kinda slow)
---- there's already an update scheduled to add Ui info about which actions in the current moveset update the stance

///

I'm still working on more step-by-step advanced tutorials, and a codex with information about all the combat related mechanics in the game.

///

Thanks for playing the game, and don't hesitate to report bugs on the discussions' post about bugs.

More from Nekurogahara: Ronin Psyche

Other announcements

All news
Community3 Sep 2026Game Overhaul - 1st StepsHi everybody, this is just to make you aware of the changes coming with the game's overhaul. The name of the game now more accurately represents the narrative, I realized about my mistake later on when thinking about it. The installation folder for the game has also been updated, so you might have 2 folders if you try to update or install the game. - the new folder uses the updated name. ---- t…Game update1 Apr 2026Last update for a whileLast update to fix a few nitpicks I had. If nothing else pops up then this might as well be the last update I do to the game; I want to move on to the next entry to continue the story. Thanks for supporting the game :) If you find any bugs/crashes please let me know on steam's discussions or on X.Game update31 Mar 2026Fixing a crashI was able to track down a crash; it happened when ending impact cameras due to calling the function several times in a frame from multiple other functions as a failsafe. It should be fixed now. Also changed the "area center" notification from just text to an in game asset so it's not distracting or confusing during tutorials. Did some camera work too: now when near the edges of the areas the c…