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WZRDSNewsWZRDS 1.0.2
In-game event

WZRDS 1.0.2

WZRDS · published 5 Dec 2025, 14:54 UTC

All newsPlayers around this dateRead on Steam

Hello Everyone! Bullet Heaven Fest is here and WZRDS is participating! Unfortunately, I goofed up by releasing last week, and as such can't set a discount. Instead, I'm celebrating by releasing a small patch with new content, and sharing my plans for the future!

Patch Notes

First, let's start off with the patch notes

new content

new items : I have added 5 new common items, each designed to help solidify the different archetypes and builds you can make

new skill trees: Each WZRD now has it's own skill tree, centered around it's ability. this should hopefully make ability centered runs easier to get online

balance

  • wind wzrd base attack has +1 pierce (1->2)

  • plant wzrd base attack -1t range (4->3)

Near Future

I think it's important to convey my plans for WZRD's future, starting with what comes next.

1.0.3

Right now, there are a few known issues with the game's ui, performance, and balance. I have already began working on fixing the ui and performance, but the changes weren't ready to roll out for this update. As such, 1.0.3 will come either later this month or possibly early Q1, depending on when it's ready. it will include

  • better, more informative ui

  • better controller support, especially in menus

  • optimizations and lag fixes

  • a wave of balance changes designed to make the game more fair, especially at higher difficulties

1.1

1.1 will be the Game's first notable content update. I am shooting for a release late Q1 2026. This update will be focused on overhauling the game's weapon system, and will include

  • Melee and Ranged archetypes

  • 20+ new weapons

  • Dozens of new items

  • New skill trees

  • more bosses

Far future

I have a lot of plans and updates I would like to do to make WZRDS a better game, but as these are so far off into the future I don't want to give any dates. I am not promising any of these updates, as things may change, but here's the direction I would like to take the game and why

Online multiplayer

WZRDS actually started as a microproject for me to learn better online multiplayer, with things like client prediction and lag compensation. I have back seated the multiplayer aspect in order to deliver a complete game, but I will be fixing up and getting the game's multiplayer ready for release. I would like to have it done by end of 2026, but online multiplayer is no small beast.

New characters

I have dozens of concepts for new characters, but in order to really deliver on them I want to make sure I spend enough time fleshing out their role in the game, abilities, and item pools, so that each new WZRD is a meaningful addition to the overall game, rather than a one-off permutation. I don't know how many of my concepts will end up being fleshed out into full WZRDS, but I hope to have at least 4 done throughout 2026

Better skill trees

The issue with the game's current skill trees is that they're not really skill trees, moreso skill bushes. I would like to expand on the game's existing skills by adding a lot more branching paths, as well as more complex rewards beyond simple stat boosts.

Completely overhauled challenge waves

The current challenge waves in WZRDS just suck. They're basic, forgettable, stat changes to the enemies that can largely be ignored. I would like to completely overhaul the challenge waves, replacing them with mini-boss fights that provide a more coordinated, unique challenge

Endless mode

I do want to add an endless mode at some point, but it's not at the top of my priorities. I'd like to focus on giving the players more ways to create fun, diverse builds, before I add ways to push those builds as far as possible.

Better UI and polish

while not a specific update, I will continue to enhance the game's UI, Polish, and accessibility to provide the best experience possible. these things include

  • Better and more resolution supports

  • Additional Language support

  • More responsive UI

  • An ingame dictionary

More from WZRDS

Other announcements

All news
Community11 Jun 20261.1 Progress UpdateWelcome WZRDS. It's been a while since my last status report on 1.1. Unfortunately, my personal life threw a few more curveballs slowing my ability to work on WZRDS. Nevertheless, progress is still being made and I've got a few new things to show off Here's an infographic chart showing off all of the items currently in the 1.1 update. Not every item in the 1.1 update is here, just the ones I cu…Community5 Apr 2026Future of WZRDSHello everyone, Elmok here with important news regarding the future of WZRDS. Some of you may have noticed that the roadmap promised 1.1 in Q1 of this year, and seeing as it's now Q2 and no update, I'm here to talk about why. Bad News Figured it was best to rip the band-aid off and talk about the bad news first. 1.1 has been indefinitely delayed. I have had a lot of difficulties in my personal…In-game event31 Dec 2025WZRDS 1.0.31.0.3 New and Improved General -added run save mechanic. your run now saves on entering and leaving a shop A new boss Added a brand new boss, the Lightning Stormrider, including a new unlock and achievement. The Lightning Stormrider has a 50% chance to spawn instead of the Pumpkin Poltergeist. · Added a boss health bar underneath the wave timer · Defeating the boss now automatically ends the wa…