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Legion TD 2Newsv12.11 Major Update
In-game event

v12.11 Major Update

Legion TD 2 · published 5 Dec 2025, 07:18 UTC

All newsPlayers around this dateRead on Steam

Expected patch release: Monday, December 8

This is a relatively light patch ahead of the big Season 2026 patch next month!

Shoutout to the top 10 Legion streamers of the past month by hours watched

  • DoofusMcdooface

  • aesirprenke

  • Ness

  • riri

  • xXanderC

  • GGooDMen

  • DarknessBrolyReborn

  • Dragon_of_Midgard

  • ICOO

  • Aatrociity

1v1 Featured Event

Teammates holding you back? It's your time to shine in our 1v1 event lasting from December 12-14. Starts Friday, December 12 at 2am PT / 11:00 CET.

  • Skill-based matchmaking: Play with and against players near your skill level.

  • Visible ratings: Used for matchmaking and bragging rights.

  • Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb!

  • Rewards:

    • Top 10 finish: 25,000 Essence

    • Top 100 finish: 15,000 Essence

    • Top 1,000 finish: 10,000 Essence

    • Reach 400 EP: 5,000 Essence

Twitch Drops

Watch Legion TD 2 streamers, collect rewards! Event lasts from December 22-31. Details here: Legion TD 2 Twitch Drops

  • Watch for 1 hour and earn 5000 Essence!

  • Watch for 3 hours and earn a random card!

  • Watch for 6 hours and earn 1000 Premium Essence!

  • Watch for 10 hours and earn a random secret card!

The Legion Hoodie (Limited Edition)

Gets yours by December 12th, after which it will no longer be available. Comes with 7200 Premium Essence!

Christmas Map

Enabled for the duration of this patch!

Game Balance

Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!

Double Down

Double down loss multiplier: 2 to 2.3 based on rating → 2 to 2.2

Data showed Double Down being slightly weak. This change makes Double Down power neutral on average and positive if you’re skilled at predicting your chance of winning.

Masterminds

There's been power creep, so the strongest masterminds are getting small nerfs.

Cartel

Income penalty after wave 10: -39 → -40

High win rate.

Saboteur

Starting gold: 5 → 4

High win rate.

Scrapper

  • Scrap: Sell percentage: 85% → 90%

  • Starting resources: +3 income, +3 gold → +2 income, +2 gold

  • Angler is now 75% less likely to be rolled

Scrapper was more fun a few patches ago when Scrap was at 90%. However, it was both overtuned and promoted unhealthy gameplay with Scrapping Kingpins. For now, we're trying to a frequency reduction to Angler and will make further changes as needed.

Yolo

Starting gold: 4 → 3

High pick rate, slightly high win rate.

Legion Spells

Executioner

Execute threshold: 15 (7.5% for ranged) --> 16% (8% for ranged)

Slightly low pick rate and win rate.

Giant Snail

Health and damage increased by 5%

Low pick rate and slightly low win rate.

Overwork

Bonus mythium rate on wave 11: 60% → 65%

Slightly low pick rate and low win rate.

Spread the Wealth

Gold: 95 → 98

Slightly low pick rate and win rate.

Titan

Health: 1450 → 1500

Slightly low pick rate and win rate.

Sorcerer

Effect: +58% ability damage --> +1.6 mana regen

Sorcerer was very strong on a small number of units (Trinity Archer, Azeria, and Banana Haven) and largely unviable on everything else, which made it an unhealthy design. And let's be honest - the old Sorcerer being OP on an autoattacker like Trinity Archer but not being usable on an ability-focused unit like Hades didn't make sense.

Additionally, the concept of "ability damage" has been poorly understood since the game's inception. Even many longtime players don't have an intuitive graph of how much ability damage units are dealing.

This new design will not only have much better gameplay clarity, we also believe it'll be more fun.

Fighters

Slime Siren

Attack speed decreased by 2.2%

High pick rate and slightly high win rate.

Rogue Wave

  • Damage increased by 4.8%

  • Delusion: Amplifies ability damage taken by 20% (10% against bosses) --> Slows movement speed by 90% (70% against bosses) for 3 seconds

Movement speed modifiers (which are generally lacking from the game) create some fun strategies and synergies.

Pipsqueak

Attack speed decreased by 3%

Too safe and consistent as an opening.

Dwarf Banker / Big Wig

Short Selling: Attack speed increased: 10% → 12%

Low pick rate and slightly low win rate.

Mudman / Golem

Health increased by 1.6%

Low win rate.

Elite Archer / Trinity Archer

Attack speed increased by 1.6%

Compensation buff for the change to Sorcerer.

Gatling Gun / Vulcan Cannon

Health increased by 2.5%

Slightly low pick rate and win rate.

Holy Avenger / Sovereign

Attack speed decreased by 2.1%

High pick rate.

Banana Bunk / Banana Haven

Reflect damage decreased by 1

High pick rate and slightly high win rate.

Lord of Death / Hades

Mana regeneration decreased by 5%

High pick rate and slightly high win rate.

Hydra

Damage increased by 2.4%

Low pick rate and slightly low win rate.

Mercenaries

Safety Mole

Damage decreased by 1.6%

Slightly high usage rate and win rate.

Witch

Damage increased by 3.5%

Low usage rate.

Ghost Knight

  • Health decreased by 40%

  • Ghostwalker: Reduces damage taken from autoattacks (non-ability damage) by 20% --> 50% damage reduction from all sources

This change makes Ghost Knight less of a hard counter to certain units but more versatile. Additionally, has a nice synergy with Hermit and Honey Bear.

Centaur

Damage increased by 2.1%

Low usage rate.

Waves

Wave 12: Mantises

Attack speed decreased by 1.3%

Wave 13: Drill Golems

Damage increased by 2%

Shifting power from wave 12 to 13.

Wave 16: Cardinals

Attack speed decreased by 1.1%

Wave 17: Metal Dragons

Health increased by 1.1%

Shifting power from wave 16 to 17.

Wave 20: Maccabeus

Attack speed decreased by 3%

Wave 20 is too lethal. 80% of games that reach wave 20 currently end there.

Balance Watchlist

The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:

  • Strong: Sea Serpent, Hypercarry

Classic

  • Mini & Wumbo: Starting spells: Replaced Protector and Magician with Hypercarry and Pulverizer

  • Increased frequency of PvE and decreased frequency of Tower Defense

Improvements

  • Improved roll recommender and Lock In autopicker algorithm

  • Fixed unintended pings when alt tabbing

  • Fixed Battlescars/Hypercarry bug with Hell Raiser

  • Fixed Hypercarry bug with modes that have multiple Legion Spell selections

  • Improved Nucleus Art

  • Fixed off-by-one error in post game graphs

  • Fixed Mastermind selections not showing in teamchat

  • Added a button to undo legion spells and champion during the build phase it was placed

  • Autosend and Queued mercs now get added to the estimated gold preview

  • Active abilities like Harden are now displayed in the Tab builds

Game Translations

If you'd like to contribute to improving the game's translations further, visit the following link: Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Reward for Boosting Discord

Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works:

  • When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code

  • The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code

  • Players who keep their Boost active will receive a new code every month

  • Codes expire when the Booster receives a new code or if the old one wasn't used

Thank you to everyone for contributing to the community!

Monthly In-Game Reward Code

  • This month’s ultra-secret code is pennyleak to unlock some free Essence in-game!

  • Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.

Here’s how to enter a code in-game:

Closing Remarks

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking! If you enjoy these updates, please give it a Thumbs Up, too! If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet. Sincerely, The Legion TD 2 Team

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