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CogsNewsNow in Chinese, Japanese, and Korean
Game update

Now in Chinese, Japanese, and Korean

Cogs · published 20 Aug 2025, 16:56 UTC · build 19663299

All newsPlayers around this dateRead on Steam

A few months ago, I ported Cogs from a custom C++ engine I wrote in 2008 to Unity. That's made the game easier to maintain and also opened the doors to make it easier to localize to East-Asian languages. I'm happy to announce that today's build makes Cogs available in Chinese, Japanese and Korean and also fixes some of the text rendering bugs in Russian.

As always, feedback is appreciated! If you see bugs or bad translations, let me know by sending feedback to [email protected].

If you want to try a translation without changing the language at the operating system level, just type one of these cheat codes from the main menu:

  • English = "langen"
  • Chinese = "langzh"
  • Japanese = "langja"
  • Korean = "langko"
  • German = "langde"
  • Spanish = "langes"
  • French = "langfr"
  • Italian = "langit"
  • Dutch = "langnl"
  • Polish = "langpl"
  • Portuguese = "langpt"
  • Russian = "langru"


As part of this patch, I also made some minor improvements to shadows and added back more variety to the puzzle frames, which was accidentally dropped during the port to Unity earlier this year.

Happy puzzling!

Rob Jagnow
Founder, Lazy 8 Studios

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