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BRUTAL JOHN 2NewsPatch 1 is LIVE #15
In-game event

Patch 1 is LIVE #15

BRUTAL JOHN 2 · published 7 Aug 2025, 16:38 UTC · build 19516374

All newsPlayers around this dateRead on Steam

📢 Patch 1 is LIVE!

[General Updates]

  • ⚠️ Save File Version Updated

    Older save files are no longer compatible. However, you can start any Level directly from the "Chapters" menu - everything is unlocked during Early Access.

  • Japanese Localization Improvements
    Correct font applied and all text cropping issues resolved.

  • Cutscene Stability Fix
    Cutscenes will no longer pause when unplugging a gamepad or opening the Steam Overlay.

  • Steam Deck Enhancements
    Steam Deck-specific hint graphics now display correctly.

  • Performance Boost
    Enabled Incremental Garbage Collection for a slight performance improvement.

  • Dialogue Bug Fixes
    Various bugs in dialogues have been addressed.

  • Mining Farm Interaction
    Interacting with a mining farm now reliably destroys it—no more missed kicks.

  • Pizza Adjustment
    Pizza limit is now set to 12. Purchases from the Supershop now give 4 pizzas instead of just 1.

  • Gamepad Noclip
    Noclip movement can now be used with a gamepad.

  • Driving Animation Fix
    John’s hands no longer shift awkwardly while driving.

  • Vehicle Exit Bug
    Cars no longer launch upward when exiting while in motion.

  • Double-Barrel Shotgun
    If one shell remains, it can now still be fired.

  • Toilet Interaction Fix
    Using the toilet should now work as expected (previously, it could end instantly).

  • Achievement Fixes
    Killing 500 Crocos now correctly awards the related achievement.

  • FoV Limit Increased
    Maximum Field of View (FoV) raised to 130.

  • Widescreen Fixes
    Improved Boss Bar display and menu fade-outs for ultrawide monitors.

  • Explosion Optimization
    Enemy body explosions now use optimized effects.

  • Arcade Localization Fixes
    Text and UI improvements for Asian languages.

  • Checkpoints Added
    Most levels now start with checkpoints for improved flow.

  • Supershop Navigation
    Gamepad navigation in the Supershop is now smoother.

  • Settings Menu Navigation
    Keyboard and gamepad navigation have been improved.

  • Hard Mode Unlock Changes ⚠️ Hard difficulty is now unlocked after completing the game on any other difficulty. If you've already defeated Crazy Bibix, it will unlock immediately. This change was made after feedback that enemies felt too tanky when starting on Hard.

  • Stability Improvements
    The game now remains stable even if you stay on a Level for over 2 hours.


[Level-Specific Fixes]

Level 2

  • Dog's kick now uses the correct animation model.

  • Rearranged basement objects to prevent wall clipping.

Level 3

  • Corrected player spawn point.

  • Replaced starting burgers with chickens.

  • Lighting and lightmap fixes.

  • Fixed world disappearing near destroyed soda vending machine.

Level 5

  • Fixed potential softlock in Dopefish Easter Egg corner.

  • Added checkpoints: after sewers, rooftop jump, and level start.

  • Vanomas' house audio volume increased.

  • Resolved FPS drops near Vanomas’ house (mirror zone fixed).

  • Lighting fix near ATMs.

Level 6

  • Lighting improvements throughout.

  • Grates added to closed doors.

  • Fixed physics on potted grass.

  • Corrected grate textures during armored car segment.

Level 7 (Boss: Fatty)

  • Boss can no longer jump (because people really don't understand this mechanic. I'm dead serious.)

  • Added more ammo.

  • Slight health balance adjustments.

  • Player now gets the correct weapon loadout before the fight.

Level 9

  • Corrected cactus models in final cutscene.

  • Fixed stretched flags in Master-Croco's wagon.

Level 10

  • Optimization improvements.

  • Fixed lighting in: roach house, military vehicles, bar toilets, and graveyard.

  • Destroyed desert watchtower debris no longer vanishes instantly.

Secret Level

  • Added grates to closed doors.

  • Lighting adjustments.

  • Fixed mission objective text.


📢 Content Update #1 is currently schedulled on September 12.

Thanks for your attention! We will continue to read feedback, and continue improving the game!

ROADMAP UPDATED:

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