To clarify: The latest patch introduced a safeguard against oversize texture names. Before this patch, and in the original WR2, the game didn't check for that and long texture names corrupted memory at will. The mod we investigated had texture names up to 68 characters, which is over twice the original game's limit (32 characters) and 1.5x CE's bumped up limit (48 characters). For this patch, we've made two changes: