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Door Kickers 2NewsPatch v1.06
Game update

Patch v1.06

Door Kickers 2 · published 3 Mar 2025, 15:05 UTC · build 17575777

All newsPlayers around this dateRead on Steam

- campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.)
- tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml.
- Militia no longer get bonuses from pistol doctrines
- fixed auto wait-for-clear behavior
- fixed a map generator crash (mostly on Mac)
- modified Phase IV: Smash in Op: Subjugator to be single-plannable
- fixed undercover CIA not getting their kills counted (nor awarded xp)
- fixed screen going black when closing the game due to HDR+NVidia
- medals of same type are collapsed into one and tooltipped with amount
- medals missing because of disabled mods are now hidden
- CPU usage should be lower when being limited by the max FPS option
- only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames)
- fixed (maybe) borderless mode having some issues on AMD
- fixed a rare crash that would happen while watching the intro movie
- fixed some inconsistent ui colors
- fixed bullet shells looking weird when scrolling through replays
- fixed unbreakable object behind wall in Upper Ward of Op: Kerak
- fixed bugged area around high mobility deploy slots in Unaware Target
- fixed chain explosions not always chaining
- fixed some coop replays freezing at start
- fixed SawnOff Iron Sights
- fixed several typos
- fixed 'updating workshop' step sometimes never finishing
- fixed mods-related bug with inability to deploy troops
- fixed mods-related bug with log spamming
- various improvements to account for mods going crazy with effects (increased some limits, more error checking)

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Game update18 Sep 2025Patch v1.12- fixed an incorrect doctrine setting - fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone) - buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples) - fixed NSPUM2 glow on day missions - NVG slot for Night Vision Scopes glow renamed to nvg_scope - fixed ALT shoo…Major update15 Sep 2025New content update!Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get some special content out there! New Mission Packs: The core of this update is the Blast From The Past Mission Pack: Th…Game update20 Jun 2025Patch v1.10Hey! Here's a minor patch to enjoy before some new content comes in. We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted. Changelist for today's patch: - RMG: fixed infinite loading on Mac - RMG: improved generating speed - RMG: extra variety - RMG: fix…