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Maze KeeperNewsMerchant Update
Major update

Merchant Update

Maze Keeper · published 22 Feb 2025, 14:48 UTC · build 17467495

All newsPlayers around this dateRead on Steam

Dear guardians,

This year begins with a bang in the maze, bringing new features to help you face the whims of fate and offering you a fresh new way to amass gold.

1. Action Storage

You can now store actions in advance in a dedicated inventory.
No more rushed decisions or endless rerolls : plan your next moves by purchasing cards ahead of time and refine your tactics with greater precision.

2. Traveling Merchant

But that's not all… A Traveling Merchant now makes occasional stops in the labyrinth during his journeys. Sell him your stored actions or buy the ones you need.

For a few coins, you can ensure you have everything you need to shape your adventure as you wish.

You may also come across Trinkets while drawing cards. These valuable artifacts, highly prized by the Merchant, can be sold for twice their price. When sold, they also activate special effects that make your transactions easier and more profitable.

Trade wisely, stay on the lookout for great deals, and riches will soon follow !

But the Merchant never travels alone… His bodyguards protect him on his journeys. Earn his trust, and you’ll be able to command his troops for a few turns, turning their strength to your advantage.

3. New Actions

New special cards have been added to expand your arsenal :

🂠 Merchant’s War Horn – Summon the Merchant instantly.

🂠 Keeper's Set of Keys – Collect a chest from the board.

🂠 Material Corruption – Destroy a random adventurer’s item.

These cards require Demon Tokens, and their cost increases with each use.

4. Patch Notes

This update also includes various improvements, adjustments, and fixes to enhance your gameplay experience :

• Demon Tokens are now available in Classic Mode.

• The Demon Token cost to break items in Story Mode is no longer fixed at 1 but now scales with the item’s power.

• Demon Tokens earned during a Story Mode stage are no longer kept if you lose the run.

• The Scorpider, Skulrog, and Lich Lord no longer spawn their totems when defeated outside their own Story Mode stages.

• The Anger bonus in stats for the adventurer now depends on the difficulty level of the game in Classic mode. (Easy: +50% / Normal: +100% / Hard: +150%)

• Informations about the current Classic game save is now displayed before resuming.

• Fixed "How to Play" button bug.

• Fixed storymode objectives (stage 2) not trigerring when trying again the stage.

• Better readability of description texts in the grimoire.

• New game loading screen.

With Action Storage and the Merchant, fate will have less control over your journey, and you will have greater mastery over your strategy. So prepare your inventory and go see the Merchant…
He is already waiting for you in the corridors of your maze, ready to do business!

Wæn

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