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Nightmare ReaperNewsPatch Notes 2.28
Game update

Patch Notes 2.28

Nightmare Reaper · published 14 Apr 2022, 01:54 UTC · build 8555184

All newsPlayers around this dateRead on Steam

- Added quit level option.
- Changed explosive ammo to reduce screen shake.
- Changed electric tank enemy to reduce screen shake of its railgun attack.
- Changed intensity of low quality fog to reduce it.
- Fixed crash when worms would try to unburrow in the void.
- Fixed crash with puzzle trap cube.
- Fixed crash related to melee enemies that friendly fire.
- Fixed crash when using the mouse wheel in weapon interface with no weapons.
- Fixed freeze when using explosive weapons.
- Fixed issue where red grappling hook wouldn't work if you never picked up the blue one.
- Fixed issue where homing projectiles that bounce would hit the target every frame.
- Fixed issue where being crouched or shielded would stay in nightmare reaper mode.
- Fixed issue where there could be missing pages.
- Fixed issue where boss blue orb wouldn't destroy wall.
- Fixed issue where you'd need to have unspent jade to get the jade achievements.
- Fixed issue where round progress in flesh arena wouldn't be saved.
- Fixed issue where bouncing fireball decal would never be removed and caused performance issues.
- Fixed issue where weapons with multiple projectiles and explosive ammo would do almost no damage.
- Fixed issue where smart gun magazines would ignore player self splash damage protection.
- Fixed issue where some savegames required the final level to be played twice.
- Fixed issue where you couldn't aim with the gamepad if the player was slowed down.
- Fixed issue where weapon wheel would be stuck if nightmare reaper was picked up during it.
- Fixed issue where weapons wouldn't come back up after being shocked with weapon sway off.
- Fixed issue where invisible light was visible in space room.
- Fixed issue where lock pentagram could spawn behind boat in warzone room.
- Fixed issue where objects could block path in other rooms in underground levels.
- Fixed issue where level couldn't be completed if player could keep two weapons, but only one met the requirements.
- Fixed issue where you could get stuck when ledge grabbing.
- Fixed issue where fireball book's alt fire could make enemies, and thus the player, burn for way too long.

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Game update11 Sep 2026Patch 3.15 and some moddingHi everyone, Here's the patch notes : · Added ability to specifiy specular, metallic and roughness textures to materials in mod scripts. This will let modders create more complex textures. · Added achievement completion counter to achievement interface. Yes, you can finally see how long before you unlock the powerup achievements. · Fixed issue where there would be no music in the sapphire minig…In-game event12 Aug 2026We've added modding tools!Hi everyone, We've finally done it. We added modding tools to the game to allow you to add your own content or to modify the base game. Using the tools requires no coding experience and is as easy as moving files into folders and editing text files. What you can do with the tools: · Replace HUD textures · Add or replace any 3D visual or sound · Add or replace any weapon, object or enemy · Add n…Game update1 May 2026Patch 3.13- Fixed issue where the game would sometimes crash when reflecting an explosive projectile.