Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
InflictionNewsInfliction update 2.1
Game update

Infliction update 2.1

Infliction · published 18 Jan 2019, 04:10 UTC

All newsPlayers around this dateRead on Steam

Hi all, update 2.1 is here with some minor tweaks, fixes and improvements to optimization. Once again, thank you for the feedback and community support.

For those of you awaiting language additions, this update doesn’t contain any new languages but they’re defiantly in the works, keep your eyes peeled for an announcement coming soon. Without further ado, Infliction 2.1 update contains:

Optimization:

  • Reduced the dynamic light contribution to volumetric fog for a minor performance gain
  • Disabled volumetric shadow casting for a minor performance gain

Additions and changes:

  • Added new sound effects
  • Re-timed diorama sound-scapes to make them more immediately relevant
  • Intro ambient tracks have been layered with more sound effects and ambiance
  • New sounds added to ghost for specific situations
  • Enhanced a few key moments with sound and gamepad rumble
  • Updated Massimo’s studio with more detail
  • Packed away the holiday decorations

Fixes:

  • Fixed collision on hospital beds that have an inhabitant
  • Fixed an issue where some drawer contents were stuck in place
  • Fixed a few graphical bugs, irregularities and asset placement
  • Fixed an instance where the TV was trying to reference a missing audio file
  • Fixed an instance where prompts would fade in and out rather than staying on screen
  • Fixed an instance where the player crouched under debris at the start of the game could stand up and cause clipping
  • Fixed light baking irregularities
  • Fixed a clipping watermelon
  • Fixed an instance where a light switch would turn on the incorrect light
  • Fixed the way TV glow contributes light to fog so it doesn’t look irregular
  • Fixed speaker box buttons in diorama section so they can be turned on and off
  • Fixed a bug where button prompts would show incorrectly for gamepad when looking at books
  • Fixed a bug where if the rumble on gamepad is active on a level load, the gamepad would sometimes get stuck rumbling for the duration of the load
  • Fixed a bug where the plain text prompt would be visible on book pages that don’t contain text
  • Fixed an instance where an event could be triggered from the floor above the event
  • Built in a redundancy to make the interaction system more reliable

Thanks again for the continued support and positivity. The feedback has been just so helpful and it's really making a difference to the game. Thank you all so much. Happy new year, 2019 is going to be a killer year!

More from Infliction

Other announcements

All news
Community14 May 2026The INDIGO InitiativeHi everyone... It's been a hot minute! The last few years have been a whirlwind of game development, family life, and trying to survive as a solo indie developer. For those who may not know, I’ve been working on a new game called The INDIGO Initiative . A first-person narrative-driven puzzle adventure that I officially revealed last year. Since then, development has continued full steam ahead,…Major update21 Oct 2020Major update 3.0 - Infliction: Extended CutThis has been a long time coming. I’m happy to announce Infliction update 3.0, Infliction: Extended Cut. This is a large update with several fundamental changes to the game to make it more optimised and provide a smoother player experience. In addition to optimisations and bug fixes, there is additional content and New Game Plus! Many of you know, Infliction: Extended Cut made its way to PS4, X…Game update5 Jan 2020Infliction Update 2.6.2Hi all, Just a quick hotfix to resolve a couple of minor bugs introduced by 2.6. 2.6.2 includes: · Fixed an issue where the title menu would not show up if it couldn’t find a particular save game file · Fixed a few lighting anomalies where some meshes would look incorrectly lit · Rebuilt static lighting across all levels · Fixed the version number not displaying the correct number on the title…