I love saying 'just one more'. The bartender is always amused by that one too... BUT ANYWAY - One more build of Space Tyrant for you!
We’re putting this one up for a couple reasons: First of all, we weren’t quite ready to release in time for the Steam Summer Sale, so we’re going to wait until a little while after the sale is over so as to give it some breathing room (a Tyrant's gotta breathe, yo).
The dart we threw at the calendar landed squarely on July 19th, so that’s what we’re aiming at now. As long as there aren’t any catastrophic astral anomalies or vengeful mythical creatures or garbage like that to get in our way, we should be able to hit that date gracefully. In the meantime, we thought you might like to take the latest changes out for a spin.
Oh, and secondly, we’re letting in some very special streamers and press peoples to try on the Tyrant suit (play the game) during this next week. In doing so, we wanted to put our most up-to-date foot forward, so a new build seemed appropriate.
And what newness awaits you? Well:
- We switched around some of the ship tech so that you can get to a decent level with it a little faster. We worried this may have made the Hoplites quite a bit easier, so we’re interested in hearing if that's true. I still managed to lose miserably in the middle of a cycle earlier today, so I know it’s not too far off the mark, but still. And i should add - the Bzzerks haven't had any tech work done on them, so they're still going to be pretty tough by our estimation. In either case, let us know how it goes.
- Some new UI tweaks and additions. Animations, buttons n stuff. I won’t say the UI is final, but I’m having trouble finding areas of it that aren’t. It’s reeeaaaallll close to being locked in.
- There's been a fresh pass on explosions in Combat. Those bigger ships are especially explody. Much explode.
- Most of the Tutorials have been updated. An updated Combat tutorial and one regarding game cycles and the Senate are still incoming, but the rest are in better shape.
- We’ve finally started in on an audio pass and it’s coming along nicely. It’s by no means finished (especially in Combat), but you’ll find MANY new sounds throughout the front end and map screen. There are also some new musical bits here and there. It’s all coming along slowly but surely.
- Some other under-the-hood work has been done that should add a little more variety to cards and explore options and other less obvious things happening in the game. We’ll probably be fiddling with that stuff for another few updates before we’re absolutely happy with it… maybe even more than a few. I’m making no promises here. :D
Alrighty! Thanks again for tuning in! We hope you’re all having a wonderful summer, avoiding the sun and social interactions while hiding out in your dank caves playing video games. Also known as – "livin’ the life!"
~Your adoring Space Tyrant team.
(oh yea, and check out this Tyranty gif i cobbled together. Feel free to stare at it for hours on end and ponder the many civilizations you've gleefully wiped out)
