Ghouls! Fiends! Tyrants! Welcome to the Season of the Jack-o-Planet! Ridiculous as it may seem, there is actually a giant, carved pumpkin floating in space. Sucker’s huge! It’ll be around for about 2 weeks or until it starts to rot and we have to toss it in the galactic compost bin. It comes with a grab-bag of surprises – let us know what you get!
https://www.youtube.com/watch?v=xp2cVMRvSy4
This Halloween build also brings you a new Commander. And not just any Commander – Skullface from Slayaway Camp had taken up residence in the stars! Unless you’re a teenager on the summer camp planet, I’m sure you’ll get along swimmingly. Few things are as enjoyable as sawing enemy ships in half with a chainsaw. Mmmm…
While that may seem like some fun for an update, they’re arriving with arm-fulls of bug fixes, balancing and other good stuff. Gaze uponeth these sweet-a55 build notes:
FEATURES
Halloween Special!
- Jack-o-Planet & Halloween events
- Skullface Commander & Artifacts
Strategic Commander Wounding
- Campaign loss condition now ONLY Senate Control
- Losing a Mission doubles Senate Control
Monopolize Missions Refined
- Passive Unrest
- No Militia, No Agitators
Misc
- Mission Details in Loading screen
- Result chance drama in Exploration
- Ship Health in Shipyard
- Fleet Puck UI changes
- New Hand Size UI
BALANCE CHANGES
- Oppressing Crystal Worlds now gives cards
- New Cloak and Dagger goal replaces Crystal Monopoly
- Inspiration & Charge Times speed up in long battles
- All Base Empire Decks trimmed and excess moved to unlocks
- All AI players now tech up
- Reinforcement & Stun Tactics now energy-based
- Magnetic Chaff (aka Heavy Hitters) Tactic now reduces damage
BUG FIXES
- Many explores available again
- Various TechnoSlug card fixes
- Bizarre cumulative targeting error with Bzzerk ships fixed
- Moving a ship to surplus and back no longer heals it
- Tech screen maxes out at 5
- TechnoSlug perk no longer gives EVERY tech
- Tech boosts now apply to all unlocked ships
- Death Ray correctly complains when no targets visible
- Infinite commander XP save/load bug fixed
- Huge Defense boost on AI capture in C&H and War fixed
- Party Ball only applies its effect once when knocking out a shield
- Derelict planet mod no longer prevents Crushing rebels
- Card name legibility improved
- Combat grid brightened significantly
- Players can use ESC to back out of empire select
- Bounty Hunter who doesn't join doesnt give hitman trait
- Ramming certain Bzzerk ships works again
- Targeting Sound now correctly terminates at combat end
- Fixed several overlapping dialog end-game situations
- Planet bomb explosions no longer clip when exiting
- Movement cards cannot target Frozen fleets