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Alwa's AwakeningNewsPatch v1.03 - Adding keyboard remapping
Community

Patch v1.03 - Adding keyboard remapping

Alwa's Awakening · published 26 Oct 2017, 21:28 UTC

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Hi Everyone!

This is our bigger gameplay patch with a bunch of fixes in various sizes.

MAJOR CHANGES

  • Remap keyboard support added.
  • Blocks will now slide to the middle of a button instead of freezing
  • Improved player movement when using a joystick, crouching should no longer accidentally make Zoe get up an walk
  • Player should no longer be able to paus the game while being revived with the flask, which put the game in a locked state
  • Fixed a bug where the player could die twice within seconds
  • Red Kraaler should now destroy the bubble if the land on it
  • Fixed a bug where the green block wouldn't move in the water if it was pushed down by another green block
  • Fixed an issue where the game could be paused during a screen transition and would lock the game

MINOR CHANGES

  • Added possible fix for rare occations when Red Kraaler would sometimes fall slowly while sliding back and forth
  • Adjusted position of moving platforms in Amethyst Passage to prevent player from touching the ceiling
  • Bats do no longer fly behind grass
  • Landing sound will no longer trigger if you press jump during a screen transition between two rooms
  • Moved the first FireSpitter in Amber Sacellum down one tile
  • Player can't change magic while warping in Void Tower
  • Boss items will no longer get stuck in mid-air if being stopped by a bubble
  • Arrow when answering NPCs is correctly positioned
  • The settings cursor should no longer "jump" a few pixels when opening settings
  • Fixed an audio bug when the player could start a conversation with two characters at the same time.
  • Jump sound will no longer be played when quitting the game
  • Projectiles of the last boss now disappears when he dies to prevent a stalemate
  • Music should no longer reset when going back from Loading Screen to Main menu
  • Fixed an issue where Zoe would sometimes crouch when scrolling down in the warp menu
  • Knights are now properly reset when they're outside of the camera, on rare occations the player could be locked inside of certain rooms
  • Fixed a bug where Red Valo would sometime move it's mouth to fire but never send a projectile if the camera was moving
  • Pushing a green block in front of a Red Mage should no longer accidentally damage the player
  • Player should no longer be able to balance falling blocks on Zoe's head
  • Standing close to a green block and attacking will now hit the block
  • Sparkles in the main menu will now scale correctly
  • Zoe should no longer swing her staff when the player opens the warp menu
  • Removed the menu arrow when pressing Start Game to show the player that their input wasn't lagging
  • Added a possible fix for the Chuck enemy, they would on very rare occations keep moving while dying
  • Player should no longer be pushed down from an elevator in Amethyst Passage

Thank you all for your continous support!
/Kevin and the rest of Elden Pixels

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Esports1 Feb 2024New game from Elden Pixels coming Feb 29!Hello you lovely people! Thank you all for being fans of the games we've created! Without your support we wouldn't be here and be able to continue making games. It really means a lot! We wanted to take the opportunity to announce that our next game will be the narrative adventure called A Void Hope and it'll release February 29 on Steam! A Void Hope takes you on an atmospheric narrative adventu…Esports17 Oct 2021Alwa's Awakening is getting a physical release!Hello! Did you know we're releasing Alwa's Collection? It's Alwa's Awakening and the follow-up Alwa's Legacy on one disc/cartridge on PS4/Switch! More info can be found here: Thanks everyone for playing! All the best, Elden PixelsEsports19 Jun 2020Alwa’s Legacy is now out on Steam!Hello! Our second game called Alwa's Legacy is now released on Steam! It's a standalone sequel and our design goal with it was to take everything that was good from the first game and make it better. We're extremely glad over how it turned out and we can't wait to hear what you think! Check the game out here: With kind regards, Mikael Forslind and Elden Pixels team