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Resort Boss: GolfNewsUPDATE NOW LIVE | Improved Golfer AI, Vending Machines
Community

UPDATE NOW LIVE | Improved Golfer AI, Vending Machines

Resort Boss: Golf · published 2 Aug 2019, 12:43 UTC

All newsPlayers around this dateRead on Steam

Hello all,

I'm pleased to announce that our first post-launch update is now live!

This update focuses on improving golfer AI, making your resort guests much smarter! We have also added vending machines, a new way to make money, with guests buying food and drink.

2nd August Full Patch Notes

  • Vending machines
  • Modified AI spawning for playing golf to be based on groups. For the holes/courses available, the game will attempt to spawn a group of 1 to 5 golfers, of variable skill, to play.
  • In the case of tournaments, the players taking place are separated by groups and called as necessary.
  • Golfers will now wait for their group partners to finish their stroke before moving on.
  • Problem of endless golfers waiting at a hole has been eliminated.
  • Fixed issue of the golfer hitting the ball while it was in movement.
  • Increased the tolerance of the hole hit to allow for more chip ins and long distance hits.
  • Fixed issue with the scenario button appearing when it shouldn't.
  • Golfers will now have a higher chance of renting a cart when playing on the course.
  • Altered the height floor limit for respawning an AI.
  • Edit the queue on the hole panel to gather information from the groups.
  • Reduced sound of the animals.
  • Edited the spawning for the courses to block spawning on courses that have been set for a tournament.
  • Golfers are spawning and walking while game is paused TODO.
  • Added icons to identify the tournament golfers when they enter the course.
  • Improved golf stroke calculation for the AI.
  • Added speech bubbles for when the AI is out on the course, to simulate interaction between them.
  • AI should now buy food/drink/rest on benches when the triggers are hit.
  • Putting green will be displayed as putting green properly
  • Fixed an issue where starting a new scenario while playing the game would result in the scenario staff not spawning
  • Reworked the save logic to avoid the eternal loop issue


Take a look at the roadmap below to remind yourself of what's coming next!

Thanks,
The Resort Boss: Golf Team

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