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ExocraftNewsv1.8.2
Game update

v1.8.2

Exocraft · published 18 Mar 2019, 22:28 UTC

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This update is all about bug fixes and polish based on the feedback and bug reports from the first week since launch. We've got some great new updates and features in the works for future updates as well!

UPDATE Major performance improvements across the board of up to 85%!
UPDATE Updated our physics to correctly handle monitors that have a refresh rate greater than 60hz.
UPDATE When dragging a part in the hangar, it will now auto-flip to the valid configuration for the tile it is on (for example, a wing on the left/right of your ship).
UPDATE Clicking off a new part in the hangar no longer removes it, which was often confusing.
UPDATE The drone evolution screen now shows the stat increase instead of the base stats.
UPDATE The idle check for auto-removing players from team races has been lowered from 3 to 2 minutes.
UPDATE The drop radius for crystals has been increased to make it easier for large ships to drop.
UPDATE Improved the visuals around selling crystals at the market.
FIX Resolved long-standing bug that caused some guardians to not take damage until re-deploying your drones.
FIX In other instances, guardians could appear to be not taking damage when they really are already dead.
FIX Some drones that were destroyed when their drone bay was destroyed couldn't be revived.
FIX Various issues with the updated team race score/chat overlay.
FIX Various depth sorting issues caused by the performance adjustments.
FIX Team races could sometimes get stuck due to a server sync issue.
FIX Some plants and other debris on the ground would appear to pop into view randomly.
FIX The drone health bar no longer hides until all drones are back into their bays.
FIX Increased speed of toggling open the active team race scores/chat.
FIX Progress of some daily bounties wouldn't always update correctly.
FIX Lots of fixes and improvements to the new player tutorials.
FIX Various other client/server errors that caused different bugs.

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