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A Light in the DarkNewsDevelopment Update
Community

Development Update

A Light in the Dark · published 2 Jun 2018, 02:59 UTC

All newsPlayers around this dateRead on Steam


As it's obvious to everyone now, we've unfortunately missed our release date for A Light in the Dark. Due to delays on translation and the time it took to add in Steam achievements, we weren't able to make the end of May release. With that said though, the game build is done and will undergo QA testing on our end next week. Barring any other delays, we are aiming for an end of June release.

But while we have you here, let's talk some screenshots.


Here's a screenshot of the BGM mode in the game. It's confirmed that there will be 12 tracks to the game. Next up we have the CG mode screen.


Things are moving quickly for A Light in the Dark so we should have new updates sooner than later. Stay tuned for more as we get closer to release!

More from A Light in the Dark

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Major update15 Nov 2023A Light in the Dark Japanese Voice Update Now LiveThank you to all Steam users who have waited patiently for this! The Japanese voice audio update for A Light in the Dark has been pushed out today. Users who already own A Light in the Dark can enjoy the game with professional Japanese voice actresses voicing the two main heroines of this game. Isn’t it about time to load up the game and enjoy the story of A Light in the Dark once more? And for…Community14 Apr 2023A Light in the Dark Voice UpdateWith the recent release of A Light in the Dark on console, a number of users have been wondering as to when the Steam/PC version will be receiving an update with the Japanese text and audio option. It is in fact coming but is being delayed due to ongoing projects that the developers are working on. We'll have more details as soon as we get them. Everyone's patience is greatly appreciated. A hea…Community24 Jun 2019To all A Light in the Dark playerTo all A Light in the Dark player, Hello, this is Chang Heng, the productor and script writer of A Light in the Dark. After a year of the game been released, I decided to show my true face with everyone. First, I want to clear, we have read every commends that reached us. The reason we didn’t jump out and share how we design the game often is because we believed what player understand the game…