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Multiplayer FPS Tutorial DemoNewsDevblog Update - Animations, Network and Map Editor
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Devblog Update - Animations, Network and Map Editor

Multiplayer FPS Tutorial Demo · published 8 Aug 2017, 20:21 UTC

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Today I don't have any fancy prints for you due to me working on some behind the scenes stuff.

Animations


I'm currently working with First-Person animations, such as Idle, Reload, Fire, ADS etc but I'm not a very good animator, so it will take some more time.

Network


I also started the Full Network System, which consists of Matchmaking + Lobbies + P2P.

I can't really continue working on this because Valve blocked the Lobby Creation for F2P games, and I've asked them to enable it so I can test it, but I think it will work.
If it doesn't work like expected, I will have to do a Client-Server approach using a Listen Server (One player is the host/server while playing). This is the last resort since it needs portforwarding to work in some cases, and that's a pain in the butt to do.

Meanwhile I'll continue working on the map and guns.

Map Editor


I've researched on some map editors for various games, and I decided that the best option is to make a "tile" based map editor. There will be tiles with some pre-determined sizes, (1x1, 2x2, 5x5, 10x10) and variants, for floors and walls. Then you can choose from a library of textures to apply to those tiles to create your map.

I have around 1500 textures (including bump and normal maps) ready to be used by you, and I hope this comes in handy for the creative ones :)

Thank you for your support, my hand is better and at least I can type well with it.

More from Multiplayer FPS Tutorial Demo

Other announcements

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Game update23 Sep 2017Big Update now Live!Hey everyone!! New update is now live! Change log: - New Map (not too pretty, but ... it's something :P ) - Steam Matchmaking - Auto-Portforward (UPnP) - New weapons - New weapon sounds This is still far away from being called a "game" but I have very little time to work on this more than I already do, sorry. Hope you can have some fun with your friends ;) P.S: UPnP should work with around 90%…Community21 Sep 2017Devlog UpdateHey, today I had some free time again and I added new weapon sounds for all new weapons, change the recoil a little bit and implemented the NAT punchthrough system that will auto-portforward routers so that everyone can play with everyone. Only thing left is the map which I have started but I still haven't finished. Thanks for the feedback and support ;)Community18 Sep 2017Devlog UpdateHey everyone. Sorry for the huge stop of updates in the last days but I've got a lot going on at the moment and the free time is kind of short. Anyway, today I managed to put 1 hour into the development and finally added new weapons to the game: - MP5K - Glock - G3A3 - Short Barrel Shotgun - Long Barrel Shotgun - Mac-10 Steam matchmaking is also done and working 100%. Final thing will be to cre…