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FrightShow FighterNewsEarly Spring 2017 Update!
Community

Early Spring 2017 Update!

FrightShow Fighter · published 19 Mar 2017, 17:55 UTC

All newsPlayers around this dateRead on Steam

It's been some time since we put an update out, but we've been rolling this one around for a while. We've streamlined the controls, added slide attacks, and did a bunch of other smaller things. Overall it should be a smoother experience now!

Here's a rough list of what's changed:

Revamped the controls!

  • Converted the "pose" button into a block button.
  • Adjusted posed attacks to work naturally from directional buttons.
  • Added "hard" attacks, so the A/B/X/Y buttons are all for attacks, moving powerups to R-shoulder.
  • Slightly nicer controls menu.
  • Corresponding change in special combos, particularly ones that required "holding" direction, since a ton of people had problems with them.

Slide attack!

  • While running, press down to slide tackle.
  • That's pretty much how that works! Knock 'em down!

Misc. fixes!

  • Added gameplay options for rounds, powerups, match time.
  • Throwing near edge of screen throws towards middle of level instead.
  • Fixed some mouse menu bugs.
  • Training mode now has infinite time, and fixed problems with returning from training.
  • Added chance for recovery from knockdowns/throws if you time attack button right.
  • Increased stun times.
  • Some level aesthetics enhanced.
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