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Divinity: Original Sin 2NewsPatch 3.6.29.3822 - Crash fix and Editor update
Game update

Patch 3.6.29.3822 - Crash fix and Editor update

Divinity: Original Sin 2 · published 12 Sep 2018, 14:54 UTC

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Hi everyone,

First of all, thank you to everyone who has given feedback and notified us of any in-game issues.

Since the release of the Divinity Engine 2, we've noticed some problems with the editor that requires an update of both the game and our mod creation tool.

The update to the game fixes the following:

  • A crash related to launching and immediately joining a game
  • Issues with four active characters in arena combat
  • Issues with using waypoints and texture streaming
  • Adventures without Origin characters are now supported
  • Stability improvements for custom models and levels


The update to the editor - Divinity Engine 2 - has the following:

  • General stability improvements
  • Improved interactivity of interaction modes (e.g. terrain paint/flatten/etc.)
  • A tool to retroactively fix the source paths of imported custom resources and texture atlases
  • Fixes to the importing of several stat files from classic projects (this requires a new import)
  • Corrected double-clicking in game mode
  • No more offsets between interaction mode previews and your mouse location
  • The rotate gizmo doesn't clip behind objects anymore
  • Every level now has a functioning default dummy in the editor for testing
  • Corrected the icons in the Root Template Browser to match the item type
  • Quest properties now import over from classic projects (this requires a new import)
  • Show/Hide gizmo buttons now work as intended
  • Click+drag selection now properly highlights the selection box
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