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ModboxNewsModbox Update 10 - NPC System, Avatars, Modern Weapons, Zombies and chatbots
Game update

Modbox Update 10 - NPC System, Avatars, Modern Weapons, Zombies and chatbots

Modbox · published 21 Feb 2017, 19:25 UTC

All newsPlayers around this dateRead on Steam

Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be

I finally got this update out. On sale for 40% off this week!

Zombie Saloon: (A COD Zombies inspired zombie wave game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985

Modern Weapons Firing Range: (test all of the new modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291

Compound: (Deathmatch map using Modern Weapons pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806

ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010

Major Additions:
- NPC System: You can add the 'blank NPC' entity, then customize it's AI and model. Or just use a already setup one like the Zombies. We will be expanding this system with more AI options later on.
- Avatar System: The previous robot avatars are now used for edit mode and when in the lobby. In play mode you now have a human avatar - using the same player models used by the NPC system.
- Edit mode Physics: Objects now have their physics turned on in edit mode (most objects, not primitives). This allows easier placement, and replaces the surface snap (which never worked really well).
- 'Modern Weapons' mod with 25 realistically modeled weapons - all with reloading with their own clips entities.
- New edit 'Help Menu' - You can not watch our Youtube tutorials while playing! Just uses a ingame browser + Youtube, so you can skip to any part. We will be updating the tutorials for our next release.

Other changes:
- Fixed online issue with Holsters - where some players wouldn't have their Holsters get setup. Also fixed World Holsters
- Moved a number of entities from the 'basics' mod to core, so they are always available (all joints, and some control entities)
- 'Locomotion Blocker' entity to block where player can teleport/move to
- Networked voice audio now 50% positional (I wanted some positional audio but also wanted to always be able to hear people in game. I might make this changeable later)
- Grip locomotion now the default in edit mode (since it's all we use normally)

Thanks!
- Lee

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