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Pocket RumbleNewsv0.2.4.0 Patch Notes
Game update

v0.2.4.0 Patch Notes

Pocket Rumble · published 2 Mar 2016, 04:48 UTC

All newsPlayers around this dateRead on Steam

PARKER:
-Now playable for alpha backers (Kickstarter TIER 7) unranked and offline. He is currently unfinished and will be released for everyone later in the month.

MECHANICS:
-There is no longer corner pushback after landing from jump moves. To make combos easier
-You can no longer tech throws if the A button is held down
-Jump moves now have recovery, which continue to exist even if you land, although you may cancel into anything (you can't move forward, move backward, or block). To remove safejumps

NAOMI:
-Downback+B special has one frame less of startup, one less frame of active, and one more frame of recovery. Amount of invuln frames decreased.

TRAINING:
-Dummy inputs reset on knockdown, hitstun, and blockstun
-"DUMMY PLAY" icon now visually displays how far into the recording you are
-Various dummy input bugs have been fixed
-Start will no longer unbind your hotkey in the hotkey menu

FEATURES:
-Winning player can fastforward through their win animation by pressing start (fastforward will be delayed if losing player still has option to swap)
-Losing player can press start at the end of rounds to give up swap option

NETWORKING:
-Invite system is slightly more functional

PERFORMANCE:
-Program has been optimized to run better online
-Program no longer uses 100% of designated CPU core
-Program window requests attention when player needs to accept ping from matchmaking

stealth updates:
March 3rd 10:40AM (EST): fixed matchmaking bug that would not widen Elo rank range
March 3rd 3:06PM (EST): invite system is now MUCH more functional
March 3rd 10:10PM (EST): fixed bug that made online in fullscreen impossible (now on v0.2.4.1)
March 8th 2:00 AM (EST): fixed bug that made an errorbox appear when you left a ranked match
March 12th 2:27 PM (EST): sound options have been recoded and sound bugs that caused the game to be louder than it should be have been fixed. Fixed picking dummy character in training forcing you to leave if pressing reject. Unfocusing the window causes music to go silent
March 16th 3:41 PM (EST): fixed problem that caused A + S on keyboards to do incorrect inputs. Fixed throw tech issue that made StandB tech all throws.

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Game update27 Apr 2017v0.4.5.0 Patch NotesFEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q dow…Game update8 Mar 2017v0.4.4.0 Patch NotesKEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock star…Game update28 Feb 2017v0.4.3.0 Patch NotesFEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 s…