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Pocket RumbleNewsv0.3.2.0 Patch Notes
Game update

v0.3.2.0 Patch Notes

Pocket Rumble · published 20 May 2016, 03:38 UTC

All newsPlayers around this dateRead on Steam

JUNE:
- Parker parry no longer kills teleporting

MECHANICS:
- A+B moves can now be done on negative edge
- Air resets now grey the combo counter immediately
- Airborne targets can now be grounded by ground attacks that happen on the same frame (due to ground attack being resolved last)
- Characters do not immediately enter hitstun frames during trades

TRAINING:
- Dead attackboxes no longer show up when enemy is hit with projectile
- Dummies no longer have to turn when on the left side when swapped
- Last used training options are now loaded even after application restart

FEATURES:
- Tap A / Tap B macro options now available
- Controller vibration can now be turned off in the options menu
- B is now reject on all controllers (as long as it isn't bound to the default accept option)
- Unsupported controllers no longer have a default accept/reject input
- Reject now kills text prompts in the menu without taking you out of current sub-menu
- Controllers work while window is unfocused
- Alt+Enter turn fullscreen on/off
- SFX now pan left/right channels
- Music is muted via an unfocused window only while in the main menu

BUGFIXES:
- Fixed bug that resulted in one controller bound to p1 and p2 in training
- Effects from previous match no longer show up in background of resultscreen/characterselect

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Game update27 Apr 2017v0.4.5.0 Patch NotesFEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q dow…Game update8 Mar 2017v0.4.4.0 Patch NotesKEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock star…Game update28 Feb 2017v0.4.3.0 Patch NotesFEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 s…