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Pocket RumbleNewsv0.3.3.0 Patch Notes
Game update

v0.3.3.0 Patch Notes

Pocket Rumble · published 26 May 2016, 03:55 UTC

All newsPlayers around this dateRead on Steam

MECHANICS:
- Landing lag can only be canceled into moves when it connects with the enemy (similar to grounded normals)
- Hitting buttons on a downward diagonal in the air now mimics the properties of downward diagonal on the ground, allowing you to buffer specials when in the air without whiffing a normal

PARRY:
- After parrying an air normal the opponent is put into uncancelable landing lag when they touch the floor allowing for proper follow ups when they land, due to the new system changes.

TRAINING:
- Tap macros now work properly when dummy recording

FEATURES:
- Chip vuln SFXs are now EQ'd better with rest of SFX
- Timeout SFX is now EQ'd better with rest of SFX

BUGFIXES:
- Parkers orb explosion SFX now pans properly
- Chip vuln SFXs now pan properly
- Screenshake will not persist through loadstates
- Stages reset their object when a new round starts
- You can now block attacks without starting preblock frames
- Leaving unranked no longer shows ranked stats

EDIT:
0.3.3.1:
- Fixed bug that allowed users to cancel out of knockdown on air trades
- Parker's silhouette now shows when highlighting random
- June cannon move slightly changed

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