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Pocket RumbleNewsv0.3.5.0 Patch Notes
Game update

v0.3.5.0 Patch Notes

Pocket Rumble · published 4 Aug 2016, 04:29 UTC

All newsPlayers around this dateRead on Steam

FEATURES:
- opening the executable with an invite will now directly connect you to the requested game
- character swap now requires you to hold A+B for 2 frames (makes accidental character swap less frequent)
- you can no longer juggle above enemies to cross them up in the corner
- you now get kicked out of the online sub-menu if you go offline after opening the executable
- the last 4 frames before landing now count as buffering towards a grounded attack rather than executing your air normal
- solo submenu now has a statistics box like the online submenu
- resultscreen now shows other characters you used throughout the match (if you character swapped)
- pressing B/reject on the resultscreen now brings your cursor to the bottom option like in other menus
- projectiles that resolve on the same frame now resolve fairly (p1 used to have advantage)
- character select time now only starts after one player picks a character (timer will die if that one player undoes their selection)

NETCODE:
- methods to prevent ranking resets have been implemented (although a more permanent solution to this problem is still not done)

TRAINING:
- command throws now show up as blue boxes in training

JUNE:
- super: added (with TEMPORARY ART!!!!)
- downforward+B: special added
- downback+B (previously was downforward+B): now has invuln frames
- teleport: +4 frames to recovery, ends when teleport preview touches corner
- down+B: second drill now has less pushup
- stand+B: less pushup

SUB11:
- now playable to everyone (with TEMPORARY ART!!!!)

BUGFIXES:
- Screenshake no longer persists forever after character swap
- Hitting June out of teleport recovery no longer crashes the game (lol)

EDIT: 0.3.5.1
- Fixed projectiles not colliding with each other
- Fixed dummy swap crash

EDIT: 0.3.5.2
JUNE:
- A+B: can only be used with specials now
- Meter souls come out on block

SUB11:
- downBackB: connected grabs have +18 frames to recovery
- lowB: +2 to recovery, now has standing hurtbox active frames onwards, bigger attackbox
- standB: +12 to recovery, now knocksdown
- regular throws push up increased

BUGS:
- fixed crash with buffered supers on dashes with June
- fixed crash when switching from June to another character online
- command grabs now tech with each other properly
- fixed bug that kept June teleport box alive after being thrown
- fixed bug that let command grab attackboxes get hit by projectiles

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Game update27 Apr 2017v0.4.5.0 Patch NotesFEATURES: -accidental backdash prevention systems implemented -final round stages + music now on every stage JUNE: -downBackA: increased pushUp HECTOR: -meter: +1 total SUBJECT11: -meter: +2 total (no longer goes away with time) -shield: destroyed during first hit of throw KEIKO: Q specials: +10 recovery Q hurt: +10 hitstun Q hurtbox: increased width Q downForwardA: -2 active, +2 recovery Q dow…Game update8 Mar 2017v0.4.4.0 Patch NotesKEIKO: -Q now gets stunned for 30 frames longer -Q can now be hit on knockdown -Q now is pushed back by either side of enemy attack -Q knocked down has a lower hurtbox height than standing -lowB: -2 active, +2 recovery -downForwardA: significantly reduced pushup -downBackB: -4 startup, +4 active -neutralAB: increased width, can now be done anytime Q is not attacking -downForwardB: preblock star…Game update28 Feb 2017v0.4.3.0 Patch NotesFEATURES: -Difficulty option added to VS CPU KEIKO: -ALL SPECIALS: -10 startup HECTOR: -lowA: increased width -back throw: throw velocity has changed -neutralAB: new animation, superstop, brand new startup/recovery frames -dashForward: -7 active, +7 recovery, now a move that gives meter -dashBack: brand new properties, new framedata, now a move that gives meter -standB: -4 recovery -jumpA: +1 s…