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Fallout 4NewsFallout 4's 1.7 Update is LIVE!
Community

Fallout 4's 1.7 Update is LIVE!

Fallout 4 · published 2 Aug 2016, 14:50 UTC

All newsPlayers around this dateRead on Steam

NEW FEATURES

  • Support for upcoming DLC, Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)


FIXES

    General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode


MODS FIXES

  • Increased the number of Mods that can be paged through Mods browsing menu
  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Master files no longer automatically sort above plugins in Load Order menu
  • Localization strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus
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In-game event18 Aug 2026Fallout 4 Update - August 18thAdded and Updated Features Game · Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. · Added localized strings fixes for UI and platform terminology. Creation Kit · Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. · Bink files can now be added…Game update27 May 2026Fallout 4 Update - May 27thFixes & Improvements · Fixed an issue that could cause an infinite loading screen when signing into the Creations menu with an account already linked to another platform account. · Fixed a crash on PlayStation that could occur when downloading a Creation and backing out to the Main Menu during the download. · Fixed an issue where selecting “Download all Creations in My Library” could fail and r…Community15 Jan 2026Fallout Shelter Announce on Amazon Prime VideoGood morning, prospective Vault Dwellers! In order to best serve you in What Comes Next, we need volunteers for a very real, very scientific opportunity to beta test a better society. Visit this website if you’d like to join Fallout Shelter, a new series full of escalating challenges, strategic dilemmas, and moral conundrums. Good luck! www.falloutsheltercasting.com