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VisibilityNewsBehind the Scenes
Community

Behind the Scenes

Visibility · published 21 Jun 2015, 16:34 UTC

All newsPlayers around this dateRead on Steam

Hey all! Just thought I'd give you a sneak peek into the updates which will be coming your way at some point in the future for the 1.1 update! Don't expect anything too soon but be assured that I am indeed working on it.

Please note that all of these features are still only ideas and it is not 100% certain that they'll make it into the final release.

First up, the smaller features that don't really need much explanation:

- More levels with more mechanics
- Level Select screen
- Controller support
- More achievements

Now onto a couple of the big things I have planned.

EASY MODE:
Some people have complained about the difficulty of the game. Whilst the game was intended to be a challenging game, I understand this may not be in everyone's best interests. I am planning an easy mode which means that your lights will illuminate a little bit more than they do currently. In addition, you also get an extra light on every level.

However, I don't want this to affect the player who choose to play on Normal Mode, so I will have a separate set of achievements for Easy Mode. If you complete an achievement in Normal Mode, it'll give you the achievement in both Easy and Normal modes so you don't have to go back and complete the whole game again.

MULTIPLE SAVE FILES:
People who share computers may be happy to see this. Multiple saves! You'll be able to select and save your individual save file. In theory, if I do it correctly, there will be no limit to the amount of save files you can have! You just need to name each one upon creation and then the rest works from there as it always has done.

As I said at the start, there will probably be features from this that aren't included, and there'll be some features included that aren't written here! It's just the way things go. If you have any suggestions then please do leave them as a comment, I'll read every single one of them, I swear!

Apologies for the long post but if you made it this far then good on you! :p

Hope you're all having fun and frustration with the game

-Z

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Community3 Oct 2017New game from the creator of Visibility -- Hexvade!Hello! So it's been a while (over a year, in fact) since Visbility became free to play and I promised everybody that paid money for the game a discount on the next game I create. Do not fear, I've not forgotten! There is a totally free to play demo of the new game - Hexvade - along with a trailer at - feel free to go and check it out! The demo version is limited local multiplayer only and has l…Community15 Sep 2016Visibility is now free to play!It's been a year and a half since release but seeming as I haven't had the time to do many bug fixes or events, I feel it's only fair I make the game free for anyone else that wants to have a go. Please note that the game is unchanged by this - no features have been added or taken away, and you do not need to update your game. Those who have purchased the game, either through Steam or through a…Community27 May 2015An important update regarding savesVisibility has been updated, which is good! Also, bad. This update has unfortunately broken your current save games! :( I am very sorry for the inconvenience caused but there was simply no way around it. The reason for this is that I have changed the structure of the saves to future proof them, as currently they would break if the game ever got the point where it had over 100 levels. Better to…