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Duck GameNewsJuly 31st Patch Notes
Game update

July 31st Patch Notes

Duck Game · published 31 Jul 2015, 16:17 UTC

All newsPlayers around this dateRead on Steam

-Workshop support added for uploading maps and mods
-Multiple local players can now join an online match (Host only currently)
-Modifiers now work online
-New sparks (THANKS PARIL)
-Modding support and mod manager (THANKS PARIL!!!!!)
-Skip signs and quack pitch now synchronized in rock throw
-Added filter for ignoring games with modifiers
-Steam workshop support for maps (only enabled for dev accounts right now!) it can be accessed by clicking the steam button in the editor.
-Steam workshop maps can be selected in custom map screen
-New laser pointer effects for grapple and sniper rifle
-Fixed bug where online match would start zoomed out to the point where everyone was invisible and it would never zoom in
-Fixed glitching bugs related to object id's getting confused online
-Fixed bug where guns would spawn in the top left corner of the map online
-Fixed bug where ragdolls wouldn't burn
-Added sound effects to editor
-Rebuilt and polished editor level selection dialogue
-Fixed right click menu in editor so it wont go off screen
-Fixed some UI layering issues in editor
-Added Shift + Arrow Keys command in editor for moving entire level
-New texture system should help prevent texture related crashes
-Fixed bug where volume could go out of range and cause crashes
-Fixed bug online where disconnecting from a match as a client, and re-joining the match would cause the game to be full
-Added tinted window settings to editor (so pretty)
-Fixed FAST modifier for editor sliders
-Fixed weapon offsetting bugs when gun is held vertical
-Added modding support, which I'm currently working on documentation for
-Kills are now correctly indicated in profile stats
-New connection indicators (poops, zzzzzz, etc)
-Chat indicator pops up when chatting
-Fixed serious online bug where certain actions usually related to taunting after matches could cause persistent excessive bandwidth buildup
-Fixed bug that could cause steam stats to go out of sync, resulting in loss of hats
-Added new dev times to challenge mode, not all challenges have them yet. These are subject to change, and no reward exists in the current build.
-New castle tileset
-New donut tileset
-New blueprint tileset

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Game update11 May 2022Tiny PatchJust a (few) tiny patch(es), more updates should be coming before too long! May 20 2022 Patch 8782838 ------------------------------------------------------------------- -Fixed issue where mod would fail to load first try when code compilation was needed -Fixed issue where complex mod configurations could cause mod hash to initialize with an out of order list, causing two synchronized games to…Game update8 Apr 2022Proton Support PatchThis patch is intended to allow Duck Game to run flawlessly through Proton on Linux (this hopefully includes the Steam Deck, I haven't got one to test with yet) with mods and all, and without requiring the '-linux' command line option. Something seems to have broken Proton 6 and below as mods are now unable to load textures properly in those versions and there's unfortunately nothing I can do a…Game update31 May 2021May 31st Patch (6789227) Bug Fixes, Icy ThingsA note about the game updating a million times an hour: Sorry for all the updates in quick succession, I've been debugging the BadFormatException error that has been keeping some people from playing and the only way to iterate on it is to see what it does live. There where also a few other issues related to DInput and NAudio, which both break differently depending on the vast number of configur…