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HavocadoNewsUpdate #10: Burning and Breaking (PREVIEW!)
Community

Update #10: Burning and Breaking (PREVIEW!)

Havocado · published 30 Aug 2019, 15:46 UTC

All newsPlayers around this dateRead on Steam

Hey all! We’re ready to start rolling out two new, big, intertwined features: BURNING and BREAKING.

Breakables
Our intention has always been to make the environments destroyable. For this first version, we’re using a hand authored approach. That is, for each breakable object we design and build the broken version and hand tune it. This gives us a lot of control over how things break, though it is very time consuming. We’re investigating procedural mesh shattering but for now this method is stable, good for physics, and feels good. The main downside is time: it takes a while to authour broken versions of levels by hand.

Burnables
Flammable objects have come to Havocado. This system is really neat; each burnable object has a Propagation Matrix that determines how fire spreads through the world. This should lead to intuitive fire spreading throughout the level. We think it looks really cool! Leon has done a fantastic job authoring this system :). In addition, the player can now catch on fire. The player can also spread fire to other objects. The whole thing is a hilarious burning mess. We hope you enjoy it and find a bunch of new interactions we haven’t thought of yet.

As we work our way through the levels, we’re maintaining a Burn and Break playlist with levels that are currently being worked on. This will be set by default when the game boots, but you can switch back to All Levels by changing the playlist.

Note that this update is on the EXPERIMENTAL branch. We’ll push it to the main branch once it’s stable. Comment or hop on the Webble Games discord if you need help switching to this branch.

Right Click Havocado in Steam and go to ‘Properties’
Click on the ‘Betas’ tab
Click the dropdown and select ‘Experimental’

<3

-Webble

New Stuff
New Suspension Bridge Level (burnable and destroyable, naatch)
Flammable Objects
Breakable Objects
Added Flamethrower Objects


Reworked Flare Gun to just catch stuff on fire
Fire propagation matrix
Standing in water or spraying objects with water particles extinguishes them
Player On Fire state
Added a Slope Assist force so the player won’t fell sluggish running up ramps and inclines. May be a little too crazy. Feels better in general, though.
Testing different shader for environments
Added SSAO post processing
Visual tweaks to lots of levels
Testing some color changes and improvements

Tuning Changes
Player main rigid capsule size reduced to help with get-up explosions and general stability (may cause players to fall through cracks more)
Retuned Tank, Backhoe, Jetskis, and Drones - physX upgrade messed up all the tunings so they had to be redone. Tried to make them faster/more brutal
Rotation lock doesn’t engage when grabbed on to heavy things to prevent physics explosions. May have some unintended consequences - keeping an eye out.

Bug Fixes
Fixed Transition textures not displaying properly
Fixed issue where laser wouldn’t knock people out
Fixed issue where getting a mushroom after bunny ears copied the player

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